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TDM Rant 2 - Return of the Buttclench
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Mr.Noßody:
Also gotta love it when the shops they have, have fifty variations of MPK909090whatever onward to oblivion forcing you to cycle through them all to find out what type of gun they are.

Shame everyone who agrees with the OP aren't the ones actually hosting these kinds of TDM's.
Slate521:

--- Quote from: AdinX on January 28, 2013, 10:34:18 PM ---Honestly when people make these threads, they don't really give great fixes. The idea behind the shop is variety. What about TF2? Is that a bad game because that's a shooter with a shop with different weapons?

--- End quote ---

TF2 has their weapons balanced, however. They are suited to different playstyles, with maybe a bit more ROF and damage, but lower ammo, or maybe more knockback but less damage, etc.

My suggestion for fixing this issue is this: Go to class-based TDMs with a wide variety of balanced-out classes that can suit playstyles. I'm still working on figuring out a set of T+T-centric weapons that are used, and then I might be able to do the same with other weapon packs. I would actually host it, but I'm stuff out of money and don't have a good computer.
CheeseDragon:
If you're gonna make a shop them make it just have vanity like hats, colours of stuff and maybe coloured chat to show that you've stayed on the server and played it long enough. Giving them a better weapon means giving them an advantage which new players will not be able to overcome.
Khain:
Instead of having credits, have stuff like achievments.

Derroith:
Buffs and randomized weapons is a good combo, and is the way TDMs should be. Sadly nobody really makes any.
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