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| Team-Colour Laser Gun |
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| Demian:
--- Quote from: phflack on January 29, 2013, 11:34:43 AM ---seems like the projectile is just an emitter, so couldn't that be recolored similar to how laser A works with bricks? --- End quote --- I'm looking into it at the moment. The ski is colored according to your spray can color, I'm trying out if I can do the same with particles. Edit: I don't think you can do it considering the ski item is blue when you hold it. When you are on the skis, it's a vehicle. If you could color items dynamically for by the client I think Badspot would have made the skis work like that. For future reference getColorIDTable(%client.currentColor); gets the decimal RGBA value of the currently selected spray can color. |
| Zeblote:
--- Quote from: Demian on January 29, 2013, 12:41:14 PM ---I'm looking into it at the moment. The ski is colored according to your spray can color, I'm trying out if I can do the same with particles. Edit: I don't think you can do it considering the ski item is blue when you hold it. When you are on the skis, it's a vehicle. If you could color items dynamically for by the client I think Badspot would have made the skis work like that. For future reference getColorIDTable(%client.currentColor); gets the decimal RGBA value of the currently selected spray can color. --- End quote --- The ski is a dts model so you can do .setNodeColor The ski is actually part of the player model wat |
| phflack:
--- Quote from: Zeblote on January 29, 2013, 01:13:03 PM ---The ski is a dts model so you can do .setNodeColor The ski is actually part of the player model wat --- End quote --- you didn't know that? :D that's why you get really freaky looking bots when they're all black with all the nodes showing + i'm talking about the emitter, not the item itself for recoloring |
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