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Team-Colour Laser Gun

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Demian:


--- Quote from: phflack on January 29, 2013, 11:34:43 AM ---seems like the projectile is just an emitter, so couldn't that be recolored similar to how laser A works with bricks?

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I'm looking into it at the moment. The ski is colored according to your spray can color, I'm trying out if I can do the same with particles.

Edit: I don't think you can do it considering the ski item is blue when you hold it. When you are on the skis, it's a vehicle. If you could color items dynamically for by the client I think Badspot would have made the skis work like that.

For future reference getColorIDTable(%client.currentColor); gets the decimal RGBA value of the currently selected spray can color.

Zeblote:


--- Quote from: Demian on January 29, 2013, 12:41:14 PM ---I'm looking into it at the moment. The ski is colored according to your spray can color, I'm trying out if I can do the same with particles.

Edit: I don't think you can do it considering the ski item is blue when you hold it. When you are on the skis, it's a vehicle. If you could color items dynamically for by the client I think Badspot would have made the skis work like that.

For future reference getColorIDTable(%client.currentColor); gets the decimal RGBA value of the currently selected spray can color.

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The ski is a dts model so you can do .setNodeColor
The ski is actually part of the player model wat

phflack:


--- Quote from: Zeblote on January 29, 2013, 01:13:03 PM ---The ski is a dts model so you can do .setNodeColor
The ski is actually part of the player model wat

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you didn't know that? :D
that's why you get really freaky looking bots when they're all black with all the nodes showing

+ i'm talking about the emitter, not the item itself for recoloring

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