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Making a Warhammer 40k TDM server, need help making it. (NEED BUILDERS!)

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skoopdahoop:



Update: added turrets and something I missed.

skoopdahoop:



Some of the buildings that will be around the city. There will be a few more.

skoopdahoop:

Alright, building of the map is under-way. Does ANYONE want to help build? It is just placing of duplication, making roads, trenches, bunkers, and some more. It will go on through the week, you can ask to build and I will fit you into some schedule.

Come on, this won't be easy by myself. You will be rewarded admin, moderator, and a special class during release.

Also accepting help with things like events, teleporters, and class selection.

comr4de:


--- Quote from: skoopdahoop on February 03, 2013, 05:04:10 PM ---I can see that. (Honestly, I love all the factions in Warhammer) But I am going to either give them ballistic vest or the default vest.

--- End quote ---
holy stuff you're actually listening to tingalz

let me set some facts straight.

Guardsman statline
BS3 WS3 S3 T3 I3 A1 LD7 Sv3+
Fire warrior Statline
BS3 WS2 S3 T3 I2 A1 LD7 Sv4+

please note how the WS and I differences indicate that the fire warrior is generally worse at close combat. To represent ingame, don't give tau any melee weapons. Please note how they are both toughness 3. Please also note how the fire warrior has a 4+ armor save as opposed to the guardsman's 5+. This means that against all attacks that do not have an AP less than or equal to 4, the fire warrior will reliably survive them 50% percent of the time. The guardsman has a 5+ armor save. This means that they will survive attacks which are not ap5 and below on the dice roll of a 5 or better.

Time for another statline.
Pulse Rifle:
str5 ap5 range:30 rapid fire
Lasgun:
str3 ap- range:24 rapid fire

The pulse rifle already ignores guardsman armor. The lasgun will always allow you to make an armor save. That said, guardsmen should have no armor whatsoever and tau should have combat armor. The prosecution rests.

skoopdahoop:


--- Quote from: comr4de on February 04, 2013, 02:20:31 AM ---holy stuff you're actually listening to tingalz

let me set some facts straight.

Guardsman statline
BS3 WS3 S3 T3 I3 A1 LD7 Sv3+
Fire warrior Statline
BS3 WS2 S3 T4 I2 A1 LD7 Sv4+

please note how the WS and I differences indicate that the fire warrior is generally worse at close combat. To represent ingame, don't give tau any melee weapons. Please note how they are both toughness 3. Please also note how the fire warrior has a 4+ armor save as opposed to the guardsman's 5+. This means that against all attacks that do not have an AP less than or equal to 4, the fire warrior will reliably survive them 50% percent of the time. The guardsman has a 5+ armor save. This means that they will survive attacks which are not ap5 and below on the dice roll of a 5 or better.

Time for another statline.
Pulse Rifle:
str5 ap5 range:30 rapid fire
Lasgun:
str3 ap- range:24 rapid fire

The pulse rifle already ignores guardsman armor. The lasgun will always allow you to make an armor save. That said, guardsmen should have no armor whatsoever and tau should have combat armor. The prosecution rests.

--- End quote ---

Before you jump on that could you update the pulse rifle download or something? It is broken. I cannot proceed with the Tau unless that is done.

You guys are kinda confusing me. I just removed the vest but am keeping the helmet.

Is there anyway I can make the Guard without the helmet and not make them look loving handicapped?







I will NOT stoop that low, I could give Tau ballistic vests or you could find another helmet, but I will NEVER do the things above.

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