| Blockland Forums > Suggestions & Requests |
| Paralyze Playertype |
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| Mr.Noßody:
I require a playertype that cannot move and cannot activate/click. Sort of like No Move Playertype, but one step further. Id like this to not use the no move playertype code either. No Move Playertype slides around if placed on a ramp or incline, I dont want that. No moving at all (other then looking around), no activation, no items use. |
| K9 Kid:
/do want very useful to prevent exploits in various builds of mine |
| Mr.Noßody:
So, can anyone actually make this? I have very many uses for it.. |
| MARBLE MAN:
there is one built into slayer.. datablock PlayerData(PlayerFrozenArmor : PlayerStandardArmor) { thirdPersonOnly = 1; runForce = 0; maxForwardSpeed = 0; maxBackwardSpeed = 0; maxSideSpeed = 0; maxForwardCrouchSpeed = 0; maxBackwardCrouchSpeed = 0; maxSideCrouchSpeed = 0; jumpForce = 0; jumpEnergyDrain = 0; minJumpEnergy = 0; canJet = 0; jetEnergyDrain = 0; minJetEnergy = 0; runSurfaceAngle = 0; jumpSurfaceAngle = 0; uiName = ""; }; function PlayerFrozenArmor::onTrigger(%this,%player,%slot,%state) { return; } package Player_Frozen { function serverCmdUseTool(%client,%slot) { %player = %client.player; if(!isObject(%player) || %player.getDatablock().getID() != PlayerFrozenArmor.getID()) parent::serverCmdUseTool(%client,%slot); } }; activatePackage(Player_Frozen); Gamemode_Slayer/dependencies/playertypes/Player_frozen.cs |
| Mr.Noßody:
--- Quote from: MARBLE MAN on February 05, 2013, 01:20:36 AM ---there is one built into slayer.. -- --- End quote --- Does it allow the player to click/activate while frozen? |
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