Blockland Forums > Suggestions & Requests
Paralyze Playertype
Mr.Noßody:
I require a playertype that cannot move and cannot activate/click. Sort of like No Move Playertype, but one step further. Id like this to not use the no move playertype code either.
No Move Playertype slides around if placed on a ramp or incline, I dont want that.
No moving at all (other then looking around), no activation, no items use.
K9 Kid:
/do want
very useful to prevent exploits in various builds of mine
Mr.Noßody:
So, can anyone actually make this?
I have very many uses for it..
MARBLE MAN:
there is one built into slayer..
datablock PlayerData(PlayerFrozenArmor : PlayerStandardArmor)
{
thirdPersonOnly = 1;
runForce = 0;
maxForwardSpeed = 0;
maxBackwardSpeed = 0;
maxSideSpeed = 0;
maxForwardCrouchSpeed = 0;
maxBackwardCrouchSpeed = 0;
maxSideCrouchSpeed = 0;
jumpForce = 0;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
canJet = 0;
jetEnergyDrain = 0;
minJetEnergy = 0;
runSurfaceAngle = 0;
jumpSurfaceAngle = 0;
uiName = "";
};
function PlayerFrozenArmor::onTrigger(%this,%player,%slot,%state)
{
return;
}
package Player_Frozen
{
function serverCmdUseTool(%client,%slot)
{
%player = %client.player;
if(!isObject(%player) || %player.getDatablock().getID() != PlayerFrozenArmor.getID())
parent::serverCmdUseTool(%client,%slot);
}
};
activatePackage(Player_Frozen);
Gamemode_Slayer/dependencies/playertypes/Player_frozen.cs
Mr.Noßody:
--- Quote from: MARBLE MAN on February 05, 2013, 01:20:36 AM ---there is one built into slayer..
--
--- End quote ---
Does it allow the player to click/activate while frozen?