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Paralyze Playertype

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Mr.Noßody:

I require a playertype that cannot move and cannot activate/click. Sort of like No Move Playertype, but one step further. Id like this to not use the no move playertype code either.

No Move Playertype slides around if placed on a ramp or incline, I dont want that.
No moving at all (other then looking around), no activation, no items use.

K9 Kid:

/do want
very useful to prevent exploits in various builds of mine

Mr.Noßody:

So, can anyone actually make this?
I have very many uses for it..

MARBLE MAN:

there is one built into slayer..
datablock PlayerData(PlayerFrozenArmor : PlayerStandardArmor)
{
   thirdPersonOnly = 1;

   runForce = 0;
   maxForwardSpeed = 0;
   maxBackwardSpeed = 0;
   maxSideSpeed = 0;
   maxForwardCrouchSpeed = 0;
   maxBackwardCrouchSpeed = 0;
   maxSideCrouchSpeed = 0;

   jumpForce = 0;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   canJet = 0;
   jetEnergyDrain = 0;
   minJetEnergy = 0;

   runSurfaceAngle  = 0;
   jumpSurfaceAngle = 0;

   uiName = "";
};

function PlayerFrozenArmor::onTrigger(%this,%player,%slot,%state)
{
   return;
}

package Player_Frozen
{
   function serverCmdUseTool(%client,%slot)
   {
      %player = %client.player;
      if(!isObject(%player) || %player.getDatablock().getID() != PlayerFrozenArmor.getID())
         parent::serverCmdUseTool(%client,%slot);
   }
};
activatePackage(Player_Frozen);

Gamemode_Slayer/dependencies/playertypes/Player_frozen.cs

Mr.Noßody:


--- Quote from: MARBLE MAN on February 05, 2013, 01:20:36 AM ---there is one built into slayer..
--

--- End quote ---

Does it allow the player to click/activate while frozen?

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