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| things you want to see in the next fallout game |
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| Bushido:
i saw WAY MORE actually like fallout 3 was all molerats, mirelurks, etc, nothing that posed any real threat but just served to be 'there' and then new vegas was like "HEY I KNOW YOU'RE ALL COMPLACENT AND EVERYTHING AND YOU FIND NO REAL THREAT IN FIGHTING NORMAL WASTELAND WILDLIFE BUT forget YOU TIME FOR KILLER MUTANT BEES" RPGs need MORE enemies like that, but not necessarily to the point where every encounter has something 'interesting' about it. like, mantises had a sort of schtick (being SUPER hard to hit) but that doesn't necessarily mean that it was particularly out of the ordinary, just a slight deviation from the norm, making mantis-infested dungeons DIFFERENT and INTERESTING to fight through but not necessarily a completely new addition so you don't have to learn something entirely new (just learn to cope with the slight change in combat) what i guess i'm getting at is that new vegas didn't really need full-on 'unique' monsters, and no rpg does really needs an enormous roster of them because it would no longer be special to come across them. smaller deviations from the stock monster formula (runs at you, attempts to remove your face) is waaaaay more then enough --- Quote from: Titanium Man on February 06, 2013, 06:32:27 PM ---im thinking the complete opposite of you guys - making it more realistic --- End quote --- what i'd like is a sort of pseudo-realism like, yes, the game is super forgetin tongue-in-cheek but you are explicitly unable to carry around hundreds of pounds of equipment and thus must- realistically- plan your loadout appropriately until you find a 'groove' that you particularly like. this, of course, would mean that there would have to be a ton of 'middling' weapons- like, weapons of a variety of categories that all function fundamentally similarly (IE: shotguns, single-shot rifles and machine guns that are all effective within middle range, but leaning more toward their 'preferred' range) so as to make choosing the completely wrong weapon for the job not a death sentence as much as it is simply a disadvantage though having said that, what would be cool was if all the 'extremes' (extremely short range, extremely long range) weapons were all super powerful within the ranges they preferred but using them outside of these ranges was not extremely INEFFECTIVE, just extremely HARD to pull off (long shot cooldowns VS hordes, etc) |
| _Rave_:
Fallout 3 was the greatest game ever i loved that so much |
| Titanium Man:
i feel if you combine some of the realistic elements and mechanics of the STALKER series with the storyline and feeling of the fallout series it would turn out to be loving amazing |
| Bushido:
the thing is that STALKER is what i call a really 'pragmatic' game like it's exactly how you would react to things in real life, and thus it feels less like a game and more like a simulator for a world that just happens to not be ours fallout is super forgetin stylish and that's reflected in like, EVERYTHING. like, up-to-and-including combat. real life isn't known for it's sweet camera angles and happy gilmore swings to the crotches of musclebound behemoths twice your size and that's fine, cause that's why i play it; i don't WANT to do EXACTLY what i would do in these situations. i want to get out there and completely hand everyone's asses to them and have a grand ol time in a post-apocalyptic ballistic playground and feel like a total badass because i am, indeed, operating as a total badass would within these parameters i mean yes, i COULD be a badass in the STALKER universe, but that's basically just being a badass in real life. if i felt like being super-suicidal and throwing caution to the wind, i could- feasibly- just go outside and do that |
| Harm94:
--- Quote from: Sirrus on February 06, 2013, 04:41:40 PM ---Benny and the leader of that fighting club outside the Strip? "The Thorn" I think it was called? edit: forget, haha, sorry for double post, too used to Reddit. --- End quote --- Still more than the Lone Wander. |
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