| Announcements > Development |
| 2013/02/04 - Blockland r1808 |
| << < (57/84) > >> |
| MegaScientifical:
So basically, the connection can handle physics right now, but the actual code to do the physics right still needs to be figured out efficiently for the engine? |
| -Jetz-:
--- Quote from: MegaScientifical on February 14, 2013, 12:38:13 AM ---So basically, the connection can handle physics right now, but the actual code to do the physics right still needs to be figured out efficiently for the engine? --- End quote --- There appear to be pretty big issues with networking multiple player controlled vehicles interacting. Like how the client can't seem to decide if you're colliding when you drive behind another player even with plenty of space between you and them, or how running people over might end up with you driving straight through them only for them to jump a second later, then when you're on the other end, a vehicle kills you from ten feet away. |
| sarge997:
Well right now I cant really even play kart race. Every time I'm behind someone or even in front and make a turn or something and end up colliding with them? Its like I lag everywhere and it ends up throwing me off the track with out know what the hell happened. |
| Waru:
does all environmentally placed water kill you instantly now for anyone else? because i wanted to go on a rowboat ride with some of my friends and they all died, even in a custom server |
| Masterlegodude:
Only when it's lava |
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