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| | |-+  2013/02/04 - Blockland r1808
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Author Topic: 2013/02/04 - Blockland r1808  (Read 96310 times)
Måster Blåster

« February 05, 2013, 12:21:37 AM »

Holy shit, this is making the game more interesting! Keep up the great work!
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Masterlegodude

« February 05, 2013, 12:29:38 AM »

Haha what the heck, borderless is kinda broken, not sure how it acts on other resolutions, but this is what happens when i use it on a 800x600 resolution

This is so weird but some how kinda neat, especially the second picture

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pecon98

« February 05, 2013, 12:37:20 AM »

Big update, nicely done.
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Wesley Williams

« February 05, 2013, 12:43:16 AM »

I am so happy to see modular terrain a default add-on, but am wondering whether you will help to update some of their few flaws. The biggest problem obviously being disappearing faces, which I doubt Ghost himself could do anything about. This really needs to be fixed somehow, as it frequently ruins the visual appeal of otherwise tremendous builds.
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Kevso

« February 05, 2013, 01:03:15 AM »

Holy shit.Soon I will kart race.
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Goth77

« February 05, 2013, 01:21:33 AM »

Very Nice! Loving the new Default Camera Events!
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Mr.Noßody

« February 05, 2013, 01:23:59 AM »

Speedcarts are default?
But, the owner cant keep them stable..
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Crêpe

« February 05, 2013, 01:24:59 AM »

Does this mean when Ghost updates the add on, Blockland updates?
Also AIs?

Anyway nice work again, Badspot!
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Filipe

« February 05, 2013, 01:43:45 AM »

Speedcarts are default?
But, the owner cant keep them stable..
*sigh* not surprised it was you...
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Masterlegodude

« February 05, 2013, 01:58:48 AM »

Speedcarts are default?
But, the owner cant keep them stable..
They seemed fine to me, it's just Blockland's overall vehicle physics that are weird sometimes
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Cubelands

« February 05, 2013, 02:06:53 AM »

How you did made 2 different race track brick save.bls file in the script of gamemode?
« Last Edit: February 05, 2013, 02:43:06 AM by Cubelands » Logged
Crispy_

« February 05, 2013, 02:12:30 AM »

this is amazing

im totally going to make a race build based off the bedroom and stuff
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-Jetz-

« February 05, 2013, 03:41:51 AM »

How you did made 2 different race track brick save.bls file in the script of gamemode?
You didn't actually read how tracks work, did you?
Adding tracks:

   You can add tracks add your own tracks to the rotation by creating an add-on zip file named SpeedKart_YourTrackNameHere.z ip.
   The game mode automatically adds all tracks to the rotation.
   See the included SpeedKart_Lighthouse.zip and SpeedKart_Sand_Castle.zip for examples
   The zip file should contain the following files:

  • save.bls - A save file of your track, including the starting gates and win brick.  Saving ownership or not does not matter, since the game mode will load the bricks as public.
  • environment.txt - Environmental settings, skybox, lighting, etc.  To create this file, adjust your environment settings manually, then use the console function saveEnvironment(<filename>);
  • credits.txt - When the track is loaded it says "Now loading <your track name>, created by: <credits.txt contents>" in the chat.  Credits list is limited to one line and control characters are removed.
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Port

« February 05, 2013, 03:42:54 AM »

Looking great.
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Cubelands

« February 05, 2013, 04:11:57 AM »

You didn't actually read how tracks work, did you?
Thank you, I did read it, I was search for SpeedKart_Lighthouse at my folder of add-ons then it pop up on my list. I look inside the zip folder. they are very interesting.
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