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| | |-+  2013/02/04 - Blockland r1808
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Author Topic: 2013/02/04 - Blockland r1808  (Read 90357 times)
Mysteroo

« February 05, 2013, 10:35:31 AM »

Blood&gore
/useprintgun removed

These are the only two things that I don't like.. :c
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jes00

« February 05, 2013, 10:38:30 AM »

Blood&gore
/useprintgun removed

These are the only two things that I don't like.. :c
/usePrintGun can easily be manually added if you want.
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Mysteroo

« February 05, 2013, 10:45:12 AM »

/usePrintGun can easily be manually added if you want.
If it works exactly the same, that'd be nice. I used the command a lot for videos and for other instances where I'd want to hold an item at my side. There is probably other ways of doing it, but that was the easiest imo
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jes00

« February 05, 2013, 11:13:17 AM »

If it works exactly the same, that'd be nice. I used the command a lot for videos and for other instances where I'd want to hold an item at my side. There is probably other ways of doing it, but that was the easiest imo
Code:
function serverCmdUsePrintGun(%client)
{
if(!isObject(%client.player))
{
return;
}

if(isObject(%client.player.getMountedImage(0)))
{
if(%client.player.getMountedImage(0).getID() == printGunImage.getID())
{
%client.player.unMountImage(0);

return;
}
}

%client.player.mountImage(printGunImage, 0);
}
This should work. Not tested.
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Sleven

« February 05, 2013, 11:13:52 AM »

Gameplay notes:

  • Players who stay at the starting point after the round starts

This note doesn't make sense. Did you mean: "Players who stay at the starting point after the round starts dies"
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beachbum111111

« February 05, 2013, 11:17:16 AM »

I'm going to play the shit out of this tonight.
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Mysteroo

« February 05, 2013, 11:18:33 AM »

This note doesn't make sense. Did you mean: "Players who stay at the starting point after the round starts dies"
I assume so, probably a typo
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Electrk

« February 05, 2013, 11:50:02 AM »

Blood&gore
/useprintgun removed

These are the only two things that I don't like.. :c

clientCmdShowBricks(1);
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Reinforcements

« February 05, 2013, 11:54:36 AM »

Borderless fullscreen just makes the window disappear :0

EDIT: Also, idk if that was there before, but there's a new box that say's Refresh Rate: 0

EDIT: Refresh rate goes to 0 whenever I go to fullscreen mode for some reason. It also gets stuck on 0 unless I exit fullscreen.
« Last Edit: February 05, 2013, 11:57:27 AM by Reinforcements » Logged
DionBraan

« February 05, 2013, 12:23:02 PM »

This is a awesome update, the only thing that sucks is that it is conflicting with Gravity Cat's Brick Blood, wich fits Blockland better.
 Sad
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Mysteroo

« February 05, 2013, 12:32:49 PM »

clientCmdShowBricks(1);
Actually I liked /useprintgun more for the ability to hold items at your side, it was good for videos and such.
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heedicalking

« February 05, 2013, 12:59:46 PM »

This note doesn't make sense. Did you mean: "Players who stay at the starting point after the round starts dies"
the spot slipups. he does one almost every version lol
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ChexGuy331

« February 05, 2013, 01:12:40 PM »

Borderless Windowed FUCK YEAAAAAH
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tails

« February 05, 2013, 01:13:50 PM »

I don't know how but this update made the game stop freezing when i tabbed back to it.

I agree with other comments, Vehicle collision makes karting hard :(
« Last Edit: February 05, 2013, 01:41:43 PM by tails » Logged
Altiris

« February 05, 2013, 01:24:43 PM »

Badspot, you are by the far best programmer/leader of an indie game.

I can't show you how much I card about these updates you bring to your customers!

Thanks!!

I love the ability tracks can change.
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