That would set it for all gibs.
datablock DebrisData(boneChunkDebris)
{
emitters = smallBloodEmitter;
shapeFile = "./chunk.dts";
lifetime = 10;
lifetimeVariance = 2;
minSpinSpeed = -300;
maxSpinSpeed = 300;
elasticity = 0.4;
friction = 0.1;
numBounces = 10;
staticOnMaxBounce = true;
fade = true;
gravModifier = 0.8;
};
datablock DebrisData(boneChunkDebris2 : boneChunkDebris)
{
shapeFile = "./hand.dts";
};
datablock DebrisData(boneChunkDebris3 : boneChunkDebris)
{
shapeFile = "./shoe.dts";
};
I'm not sure how it is worded, but with the datablock:datablock thing, that means they will share the same settings - except whatever is specified i.e: shapeFile. I'm pretty sure you could do a different colorShift for the three different datablocks/three different shapeFiles, hand, shoe, and chunk. But the colorshift would get the client's avatar colors. The only people who get screwed are the ones who have different colored hands or feet. But oh well.
Or, it would be easier for someone to do this from the ground up.