Blockland Forums > General Discussion

is it possible to make a vehicle check point system with VCE?

Pages: (1/1)

Fastlex:

Wondering if it is possible my track has lots of places where you can fall off.

.:FancyPants:.:

i suppose there's multiple ways, yeah

i can think of one at the moment;
have a variable called CheckPoint or something
then have a spawnpoint somewhere where the player will be forced to spawn and touch the actual spawnpoint brick
the spawnpoint brick checks the variables number and teleports the player to whichever point corresponds to the number.

however, you would need playerTransform for this.


--- Quote from: Fastlex on February 05, 2013, 10:48:45 PM ---track

--- End quote ---
missed this word entirely.

Jay the Cartoonist:

I don't know much about vce, but what if you used zones to detect when a vhicle passed a certain point, and then it gave a variable to the driver like fancy pants suggested?

But I personally think a better way would be instead of adding a checkpoint system, add an alternate route they catches you when you fall, but takes longer to get back on the original track.  That way a player is still penelized for falling but they stay in the race without missing a beat.  Also would make your track seem a lot more dynamic.

Dillpickle:


--- Quote from: Jay the Cartoonist on February 05, 2013, 11:47:29 PM ---I don't know much about vce, but what if you used zones to detect when a vhicle passed a certain point, and then it gave a variable to the driver like fancy pants suggested?

But I personally think a better way would be instead of adding a checkpoint system, add an alternate route they catches you when you fall, but takes longer to get back on the original track.  That way a player is still penelized for falling but they stay in the race without missing a beat.  Also would make your track seem a lot more dynamic.

--- End quote ---
Like in Mario Cart that flying cloud that fishes you out of wherever you screwed up and sets you on the track. Long process but it's worth it.

Pages: (1/1)

Go to full version