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Blockland's Current Engine vs Newer Engine
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Altiris:
I know you guys hate these topics, I am not proposing the engine should be changed as Blockland's engine as of now is pretty damn good and lovey if it can support Shaders, at least IMO. I just have a couple of questions between the engine we are on now and latest Torque3d engine.


1. What engine are we on? Are we on 1.3, 1.2? People have said Blockland has been modified so much it is its own engine, what's that?

2. Would the Torque 3D engine allow more lights to be rendered/visible (we can have 7 right now I believe)

3. Would we have a larger brick limit (I know brick limit has to do with packets, but is there a max brickcount that the engine itself can handle or no?)

4. Larger Datablock limit?

5. Have more detailed weapons/DTS models?

6. 64bit support/more use of cores? This is extra and isn't really needed but I am just wondering.

I think those are all of my questions for now, I am hoping someone expierenced with torque or game engines can answer my questions. I have a final one actually and it's how does "porting a game" work? Do you just open the file from the old engine and import it into a new engine or do you to start from scratch?


Crispy_:

--- Quote from: Altiris on February 08, 2013, 06:39:41 AM ---People have said Blockland has been modified so much it is its own engine, what's that?

--- End quote ---
They mean that Badspot has modified the engine itself plenty of times.
Altiris:

--- Quote from: Crispy_ on February 08, 2013, 06:50:51 AM ---They mean that Badspot has modified the engine itself plenty of times.

--- End quote ---
Like the source code?
Port:

--- Quote from: Altiris on February 08, 2013, 06:39:41 AM ---1. What engine are we on? Are we on 1.3, 1.2?

--- End quote ---

1.3 IIRC
Badspot might have updated it but I don't know


--- Quote from: Altiris on February 08, 2013, 06:39:41 AM ---People have said Blockland has been modified so much it is its own engine, what's that?

--- End quote ---

I'd estimate that it's 85% the stock engine


--- Quote from: Altiris on February 08, 2013, 06:39:41 AM ---2. Would the Torque 3D engine allow more lights to be rendered/visible (we can have 7 right now I believe)

--- End quote ---

It's not an engine limitation.


--- Quote from: Altiris on February 08, 2013, 06:39:41 AM ---3. Would we have a larger brick limit (I know brick limit has to do with packets, but is there a max brickcount that the engine itself can handle or no?)

--- End quote ---

This is a RAM and GPU case.


--- Quote from: Altiris on February 08, 2013, 06:39:41 AM ---4. Larger Datablock limit?

--- End quote ---

I'm pretty sure this is a RAM and networking case.


--- Quote from: Altiris on February 08, 2013, 06:39:41 AM ---5. Have more detailed weapons/DTS models?

--- End quote ---

What do you mean?


--- Quote from: Altiris on February 08, 2013, 06:39:41 AM ---6. 64bit support/more use of cores? This is extra and isn't really needed but I am just wondering.

--- End quote ---

This is either just how the engine was made or Badspot refusing to compile a 64 bit version.
Tonkka²:
Am i the only one who thinks that whenever Altiris makes a thread its always about

1) Something that has been confirmed not to happen
2) Something really old
3) Something that has already been dealt with and he was too lazy reading and didn't understand?

Just saying.
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