Author Topic: Lego Death and Skeletal Death - UPDATED 4/11/2013  (Read 22707 times)


Oh wow. I really like this.

Nicely done  ^G^

Do we give a stuff?
Roblox has stolen alot of ideas from blockland, time to copy everything good they have!
What good things? :P

if it's at all possible to color the debris to the player's colors, let me know if this is a possibility
Somebody
do this


Something else i'd like it know is if it's possible to make the player debris emit a sound on collision? I think i'd have to use the function thing with the %bibbity and the %bobbity, but i have no idea how that works since i can't seem to find any documents that explain what does what, i've tried a few times to get that working, but no sound was emitted, i was using the hammer's hit sound as a place holder and neither worked

Better than Blood and Gore.


what i was thinking we could do- as a sort of workaround for not being able to color debris- is spawn a bunch of bots on death (like, maybe 2) and give them the same appearance as the player, but hide some of the nodes and send them all flying in random directions

but instead of having each individual piece fall apart, each of these bots would have small groups of nodes visible, all 'attached' to one another: like, the 3 bots could (between them) have all the body parts, but one bot is just an arm and a leg (both the shoulder and hand, in addition to a foot), one bot is the hip and other leg, and the player is just the torso, head, and other arm

for particularly ridiculous kills (see: ion cannons, mininukes) that do extremely large amounts of damage, the player could just be fried by the damage; instead of just gibbing the player they're straight-up blown away (like this mod does) but instead of white, all the pieces are charred and mangled and really dark gray / black to the point that they're basically unidentifiable (which is probably the result of getting ioncannoned in the first place)

Lego® could send a copyright© claim to Blockland again like in V3, if this happens again, I advise that you lock this Script Immediately! but this is very nice, I'm going to try this.
How do you send a copyright©?
How does a company "claim" a game?
They would fail anyways


what i was thinking we could do- as a sort of workaround for not being able to color debris- is spawn a bunch of bots on death (like, maybe 2) and give them the same appearance as the player, but hide some of the nodes and send them all flying in random directions

but instead of having each individual piece fall apart, each of these bots would have small groups of nodes visible, all 'attached' to one another: like, the 3 bots could (between them) have all the body parts, but one bot is just an arm and a leg (both the shoulder and hand, in addition to a foot), one bot is the hip and other leg, and the player is just the torso, head, and other arm

for particularly ridiculous kills (see: ion cannons, mininukes) that do extremely large amounts of damage, the player could just be fried by the damage; instead of just gibbing the player they're straight-up blown away (like this mod does) but instead of white, all the pieces are charred and mangled and really dark gray / black to the point that they're basically unidentifiable (which is probably the result of getting ioncannoned in the first place)

Somebody
do this

we need this to replace the blood and gore mod.

this fits blockland WAY better

what i was thinking we could do- as a sort of workaround for not being able to color debris- is spawn a bunch of bots on death (like, maybe 2) and give them the same appearance as the player, but hide some of the nodes and send them all flying in random directions

but instead of having each individual piece fall apart, each of these bots would have small groups of nodes visible, all 'attached' to one another: like, the 3 bots could (between them) have all the body parts, but one bot is just an arm and a leg (both the shoulder and hand, in addition to a foot), one bot is the hip and other leg, and the player is just the torso, head, and other arm

for particularly ridiculous kills (see: ion cannons, mininukes) that do extremely large amounts of damage, the player could just be fried by the damage; instead of just gibbing the player they're straight-up blown away (like this mod does) but instead of white, all the pieces are charred and mangled and really dark gray / black to the point that they're basically unidentifiable (which is probably the result of getting ioncannoned in the first place)
There are multiple reasons why using bots for these would be a really bad idea.

I was thinking of two other, somewhat better workarounds.

1) Steal the individual parts of the player model, make them into bricks, plant those bricks accordingly, and fake-kill them.

2) Spawn them as projectiles.

If you happen to be using debris for the broken player, then you won't be able to use sound when the collide with the ground as it's client sided.

what i was thinking we could do- as a sort of workaround for not being able to color debris- is spawn a bunch of bots on death (like, maybe 2) and give them the same appearance as the player, but hide some of the nodes and send them all flying in random directions

but instead of having each individual piece fall apart, each of these bots would have small groups of nodes visible, all 'attached' to one another: like, the 3 bots could (between them) have all the body parts, but one bot is just an arm and a leg (both the shoulder and hand, in addition to a foot), one bot is the hip and other leg, and the player is just the torso, head, and other arm

for particularly ridiculous kills (see: ion cannons, mininukes) that do extremely large amounts of damage, the player could just be fried by the damage; instead of just gibbing the player they're straight-up blown away (like this mod does) but instead of white, all the pieces are charred and mangled and really dark gray / black to the point that they're basically unidentifiable (which is probably the result of getting ioncannoned in the first place)
I'm pretty sure this is supposed to be an imitation of the LEGO games.