| Blockland Forums > Suggestions & Requests |
| Player events |
| (1/1) |
| Yin Yang:
Events to make the PLAYER rendering, colliding, and ray casting, so if your colliding is turned off you can go thru all bricks. and if a non colliding player runs into a non colliding wall he can touch it. so think of colliding as fazes "Colliding" objects are on faze 1 "Non-Colliding" objects are on faze 0 Objects can only touch objects on the same faze Classic "you can only invisible things when your invisible as well" situation kinda like (and this is in C idk C#) If (Playercolliding == FALSE && Brickcolliding == TRUE) { /*Function for making player move thru brick*/ } If (Playercolliding == FALSE && Brickcolliding == FALSE) { /*Function for making brick solid for that player only*/ } |
| pecon98:
The game simply does not work this way, sadly. This would not be easy to accomplish. |
| MARBLE MAN:
I think some of this might be possible, because a corpse doesnt have collision yet, it is still a player. The rendering is just hiding nodes Raycasting might be impossible Collision might have a chance Mis-read what you wrote, Making bricks no-collide for only one player might not be possible |
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