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If we can convert .obj to .blb, why can't we just convert the bedroom
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Demian:

--- Quote from: Plornt on February 09, 2013, 11:11:17 PM ---I thought bricks could only have so many faces?

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It has around 4k quads but since you need to split it to pieces that means you could handle all of them with just eight 64x cubes. I would be more worried about the limit of 10 cuboid collisions per brick.


--- Quote from: Sevara on February 09, 2013, 11:34:47 PM ---One thing that's been mentioned in other topics is that the bedroom could be broken into chunks, but the sheer number of quads means it'd still be a significant brick count.

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See above.


--- Quote from: Titanium Man on February 09, 2013, 11:15:14 PM ---wasn't like there like a limit around 300 faces?

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512 quads.


--- Quote from: Sevara on February 09, 2013, 11:34:47 PM ---1) 512 quads, not faces (if a face has more than 4 sides, it's going to have more than 1 quad).

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That is an ngon and Bedroom doesn't have any. Blockland doesn't have any.


--- Quote from: DYLANzzz on February 10, 2013, 12:01:09 AM ---Wouldn't lighting on all this suck though? If you weren't running max, then you'd have that terrible vertex lighting. With giant bricks it would look awful.

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Shaders work on DTS models obviously.


--- Quote from: Mr.Noßody on February 10, 2013, 01:19:12 AM ---...How would collision work?

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DTS for slopes and BLS for everything else.
Lego lad:

--- Quote from: X-Plane on February 10, 2013, 01:17:33 AM ---
Any pix?

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Mounds Bar:
Bedroom.

As.

One.

Brick.

Get to the V21 bunkers.
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