| Blockland Forums > General Discussion |
| If we can convert .obj to .blb, why can't we just convert the bedroom |
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| Demian:
--- Quote from: Plornt on February 09, 2013, 11:11:17 PM ---I thought bricks could only have so many faces? --- End quote --- It has around 4k quads but since you need to split it to pieces that means you could handle all of them with just eight 64x cubes. I would be more worried about the limit of 10 cuboid collisions per brick. --- Quote from: Sevara on February 09, 2013, 11:34:47 PM ---One thing that's been mentioned in other topics is that the bedroom could be broken into chunks, but the sheer number of quads means it'd still be a significant brick count. --- End quote --- See above. --- Quote from: Titanium Man on February 09, 2013, 11:15:14 PM ---wasn't like there like a limit around 300 faces? --- End quote --- 512 quads. --- Quote from: Sevara on February 09, 2013, 11:34:47 PM ---1) 512 quads, not faces (if a face has more than 4 sides, it's going to have more than 1 quad). --- End quote --- That is an ngon and Bedroom doesn't have any. Blockland doesn't have any. --- Quote from: DYLANzzz on February 10, 2013, 12:01:09 AM ---Wouldn't lighting on all this suck though? If you weren't running max, then you'd have that terrible vertex lighting. With giant bricks it would look awful. --- End quote --- Shaders work on DTS models obviously. --- Quote from: Mr.Noßody on February 10, 2013, 01:19:12 AM ---...How would collision work? --- End quote --- DTS for slopes and BLS for everything else. |
| Lego lad:
--- Quote from: X-Plane on February 10, 2013, 01:17:33 AM --- Any pix? --- End quote --- |
| Mounds Bar:
Bedroom. As. One. Brick. Get to the V21 bunkers. |
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