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2D Player Type

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The Resonte!:


--- Quote from: Furling² on February 18, 2013, 01:58:17 PM ---http://forum.blockland.us/index.php?topic=225099.0

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--- Quote from: Mysteroo on February 11, 2013, 01:48:56 PM ---We're not looking for a stationary camera that can stare at players from the side, we're looking for a way to get the camera to follow players from the side. Which apparently the only way to do this is to turn the player itself sideways, rather than the camera.

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Aide33:


--- Quote from: Isaac Fox on February 18, 2013, 02:12:25 PM ---I don't understand why no-one will just rotate the loving player model already. They can tell us about the bugs when they get to them.

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Mind redoing all the player animations one by one?

Isaac Fox:


--- Quote from: Aide33 on February 18, 2013, 02:29:11 PM ---Mind redoing all the player animations one by one?

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Isn't rotating each frame as simple as rotating a static model?

Port:


--- Quote from: Chrono on February 11, 2013, 01:41:32 PM ---Which doesn't move, nor allows the player to use D to go/look right and A to go/look left.

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What are you talking about? setOrbitMode and setControlObject.

Chrono:


--- Quote from: Isaac Fox on February 18, 2013, 02:40:14 PM ---Isn't rotating each frame as simple as rotating a static model?

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Yeah uh, once we figure out how the forget to do that. Mind giving us that part?


--- Quote from: Port on February 18, 2013, 02:59:55 PM ---What are you talking about? setOrbitMode and setControlObject.

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Okay, now we just need D to go/look right, and A to go/look left.

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