Blockland Forums > Suggestions & Requests
Gaze Mod Fix
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MARBLE MAN:
uh, this was failed because of how many loops there were going for each player
Mr.Noßody:

--- Quote from: pecon98 on February 13, 2013, 10:36:49 PM -----

--- End quote ---

This doesn't actually change anything.
However, now bottom prints actually work, but oddly. They only appear after the second time its activated.
pecon98:

--- Quote from: Mr.Noßody on February 14, 2013, 12:08:00 AM ---This doesn't actually change anything.

--- End quote ---
Yes it does. I don't think you noticed that the old function was missing a parameter.


--- Quote from: Mr.Noßody on February 14, 2013, 12:08:00 AM ---However, now bottom prints actually work, but oddly. They only appear after the second time its activated.

--- End quote ---
I suspect this was always a problem.
Mr.Noßody:

--- Quote from: pecon98 on February 14, 2013, 12:09:16 AM ---I suspect this was always a problem.

--- End quote ---

But thats what I wanted fixed.
It is a problem with Gaze Mod.
Jerkface:
The gaze mod's functional input events simply don't work.  If you use "onGaze" for any type of messaging, it simply doesn't show up.  If it does show up, in some rare instance, then it abruptly kills itself and disappears.
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