My only suggestion is that you make or get a better lava water texture since the default one kind of does look ugly on most builds.
The environment settings could also step up and become less orange and dark.
Just put normal textured water colored Red in the Advanced Environment options and execute a script with this :
function Armor::onEnterLiquid(%data, %obj, %coverage, %type)
{
Parent::onEnterLiquid(%data, %obj, %coverage, %type);
%obj.hasShotOnce = true;
%obj.invulnerable = false;
%obj.damage(%obj, %obj.getPosition(), 10000, $DamageType::Lava);
}