Blockland Forums > Suggestions & Requests

ChatMsgAll outside of minigames

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TheArmyGuy:

While the events show up in the list, they don't seem to have any effect atall for any of the scripts posted above :|

Port:


--- Quote from: TheArmyGuy on February 16, 2013, 07:03:50 AM ---While the events show up in the list, they don't seem to have any effect atall for any of the scripts posted above :|

--- End quote ---

Just to test a single part of it, restart your server, copy this and enter eval(getclipboard()); in console.


--- Code: ---registerOutputEvent( "fxDTSBrick", "chatMessageServer", "string 200 150" );

function fxDTSBrick::chatMessageServer( %this, %message )
{
messageAll( '', %mesage );
}

--- End code ---


Treynolds416:

In case you guys missed the subtlety in port's post, you should use messageAll for the chatmessage one instead of overcomplicating things

Hyaku.:

I see people suggesting codes for scripting, but idk how to script.
Plus, I'd need an event if I were to use it.
Sounds awesome tho, I'd download.
 :cookie:

WALDO:


--- Quote from: Treynolds416 on February 16, 2013, 07:37:23 AM ---In case you guys missed the subtlety in port's post, you should use messageAll for the chatmessage one instead of overcomplicating things

--- End quote ---
Or you could just use the announce command. That usually works.

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