| Blockland Forums > Suggestions & Requests |
| ChatMsgAll outside of minigames |
| << < (4/6) > >> |
| pecon98:
--- Quote from: Treynolds416 on February 16, 2013, 07:37:23 AM ---In case you guys missed the subtlety in port's post, you should use messageAll for the chatmessage one instead of overcomplicating things --- End quote --- I forgot those commands existed. --- Code: ---registerOutputEvent(fxDtsBrick, "ChatMessageServer", "STRING 200 150", 1); registerOutputEvent(fxDtsBrick, "CenterPrintServer", "STRING 200 150 INTEGER 0 10", 1); registerOutputEvent(fxDtsBrick, "BottomPrintServer", "STRING 200 150 INTEGER 0 10 BOOL", 1); function fxDtsBrick::ChatMessageServer(%this, %msg, %oClient) { messageAll('', %msg); } function fxDtsBrick::CenterPrintServer(%this, %msg, %time, %oClient) { centerprintall(%msg, %time); } function fxDtsBrick::BottomPrintServer(%this, %msg, %time, %bar, %oClient) { bottomprintall(%msg, %time, %bar); } --- End code --- |
| Greek2me:
I'm working on a mod to add targets to existing input events. Once it's done you'll be able to make an event like: onActivate => Server => chatMsgAll blah |
| Port:
--- Quote from: WALDO on February 16, 2013, 01:46:50 PM ---Or you could just use the announce command. That usually works. --- End quote --- Which would be pointless, because all it does is this: --- Code: ---function announce( %message ) { messageAll( '', %mesage ); } --- End code --- |
| WALDO:
--- Quote from: Port on February 16, 2013, 02:32:13 PM ---Which would be pointless, because all it does is this: --- Code: ---function announce( %message ) { messageAll( '', %mesage ); } --- End code --- --- End quote --- I know but it's just another way of doing it. :) |
| elm:
Is clientGroup.get(%i); even valid? |
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