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[Closed]New Balances DM - It's not longer just about the trigger.

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Alphadin:

I added in the skills mod.

Each kill grants you a 3% buff to your damage, to a max of 30%.

Each kill also grants you 15% Death Dodge efficiency. Death dodge takes your efficiency and increases it by 33%. Then it lets fate decide if your new % is worthy. If it sides with you, you will heal by the normal efficiency to avoid death and give you an edge back.

Each 75 damage, your damage reduction increases by 2%, up to a max of 40%.

I Also added a centerprint UI, and dynamic names, which display the health and shield charge of the enemy.

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