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"Promod" Add-On for Blockland

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Altiris:

If you guys don't know what ProMod is its a mod on CoD4, its very similar to the normal gameplay of it rather its S&D and it involves mainly a lot of jumping around such as jump shots and hiding behind small walls you can peak out from, it is also VERY fast paced. This mod is basically what makes CoD4 still playable and enjoyable, as almost half of the servers run this mod.

Main

There are two teams and the max score limit is something like 20 or 24, meaning one team can have a score of 12 and the other team can have 8 and the team with 12 would win.
The teams start with a 5 second "strat" time. The word "strat" stands for strategy and is basically where players can decide what side of the map go to on before the game actually starts.
Each round lasts about 2min

Classes

Assault - AK47and a Desert Eagle
Spec Ops - AK74uGun and a M1911
Demolition - Shotgun and a Desert Eagle
Sniper - M40A3 (bolt action) and a Desert Eagle (Only two people can pick the Sniper class)

Key Things that are a MUST!

Being able to throw grenades across the map
GUIs for Score and an indicator of how many players are on each time
A method via print bricks or something else that gives hints to where the bomb sites are.

I would really want something like this made into Blockland. It would be a big addon that has its own gun set, the guns should be really fast, something like a hit scan (that fast), a different playertype, one that doesn't have acceleration when walking or jumping (simple quick jump), proning will be toggable and quick.

If you guys want to know more about ProMod you can watch this video here
http://www.youtube.com/watch?nomobile=1&v=bG2J-5WuWRY

Legodude77:

Quakelikeplayertype + H&K

I win

Perlin Noise:

Could be fun.

Mounds Bar:

Absolutely not.

Bushido:

let's take this idea a bit further (and also parodize the stuff out of it because forget'S SAKE it's SO BAD LLLLLLLFGH)

what if, instead of one, consistent map, play took place on a small section of a larger map. in order to win, you simply need to wipe out the enemy team with your crazy, ludicrously effective assault-instagib-rifle while still dodging their fire by moving at the speed of forgetin' sound

but the trick is that the rounds are designed to be super short (30 seconds is adequate, 60 seconds is long) so there's less emphasis on keeping yourself alive as much there is keeping yourself alive so you can continue to shoot other dudes. in addition, the center of the field- where the two groups of players spawn randomly within- holds a power-up (Heavy Machine Gun, Flame Shot, Shotgun, ROCKET LAUNCHER!!) that, when grabbed, will stay with the player until he is killed by an enemy or 'retreats' by leaving the small boundary that the players are allowed to fight in

collecting this power-up will cause a random player on your team (but not you) to upgrade instead

the power-up gives you a sort of incentive to want to stay toward the center, and also gives players incentive to rush toward the center blindly (and thus immediately find a conflict) and also jars the power balance oh-so-slightly so there's a little bit of an uphill battle on both sides but, due to the fact that the starter weapon- the assault rifle- is ludicrously practical will never stay in play too long and as such will never become too much of a weight toward either side

instead of fighting on a per-round basis, the game could be played in a more 'tournament' style; each round is probably about 30 seconds, but teams play to 11 rounds, extending the matches to around the 5-minute mark at a minimum and 9-minute for really tight, heated matches

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