| Blockland Forums > Suggestions & Requests |
| left/right guns akimbo |
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| Thé Lord Tony:
--- Quote from: The Corporation on February 16, 2013, 09:33:23 PM ---Why not a SMG in one hand a sawed-dual in the other? Would make a little more sense --- End quote --- Corporation gave me this idea. I'd like to see something like this BUT include a left and right mouse click attack function. Left mouse fires the SMG and right mouse fires the sawed off shotgun. It won't be compatible with jets but who the forget actually uses jets in first person shooting games? |
| MARBLE MAN:
This is a fairly simple idea, but it would might require changes in the weapons, or forcing the player to mount the items to their other hands and have manual "onFire" calling methods with awkward cool down times. It can be done, but it would be meh. |
| The Corporation:
Wouldn't the right/left thing constantly be switching states? It would essentially be two weapons in one mod... I think we might be able to do this with extrudes Side Sniper addon. |
| Thé Lord Tony:
Well put Ephialtes' shotgun in one hand and the default gun in another. |
| Shappeh:
I've done this in the past; it's pretty simple. Unfortunately because of how the game is designed you have to make two ShapeBaseImageData datablocks to allow for items to be held in alternating hands. The only difference between these two datablocks is the value of "mountPoint". There are some images in the game that are funky when equipped in this manner. The more complicated part of this project would be changing the Armor::onTrigger function to fire the second image when the player jets. This is also not too difficult, but it removes the ability to jet and requires the player to learn the new function of a weapon. |
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