| Blockland Forums > Suggestions & Requests |
| Request: New Shader engine |
| << < (2/2) |
| Altiris:
--- Quote from: Zeblote on February 17, 2013, 06:01:27 AM ---Yeh, it is That's actually a good idea Why can't we render a super high-res shadow map once we finished ghosting the bricks (assuming noone modifies the bricks during i.e. a TDM), and then only render shadows for players and stuff? --- End quote --- TGE has support for Baked Shadows, so there's a good chance Badspot could write his own baked shadows script. |
| Chrono:
--- Quote from: Zeblote on February 17, 2013, 06:01:27 AM ---Yeh, it is That's actually a good idea Why can't we render a super high-res shadow map once we finished ghosting the bricks (assuming noone modifies the bricks during i.e. a TDM), and then only render shadows for players and stuff? --- End quote --- Because our sun moves and even if it only takes effect when day/night cycle is off, it would have to re-render a high quality shadow every time a brick is planted, deleted, unrendered, fakekilled, colored, etc. |
| Xanderian:
Are you kidding? I'm pretty sure that's already been asked about a million times. Just like to all of them, the answer is going to be the same, rude, answer. forget, no. |
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