Author Topic: Playertype animations not playing (Blender)  (Read 810 times)

Here we go again. They aren't working.

Here are my animations:
root: 2 frames with all bones
run: a dozen frames with just the necessary bones animated
death1: a dozen frames with all bones

Settings:
root export cyclic Dsq 0
run export cyclic Dsq 1
death1 export cyclic Dsq 2
FPS is locked to 25 by default, no blends, automatically created from actions.

The death animation does not play on Self Delete, instead the run animations keeps playing. The animations are correct in Blender and the script is correct.
« Last Edit: March 01, 2013, 10:48:29 AM by Demian »

Okay my problem had nothing to do with the model or priorities. The problem was with the script. Here's a protip for future generations:

When creating a new playertype and defining the animations every single animation must be defined. Simply commenting out the sequences will break the playertype. Don't want to make a spear charging animation? Give it the root animation.
Code: [Select]
sequence20 = "./root.dsq spearready";It won't be as pretty as it doesn't do anything but at least you won't spend a week trying to figure out why your model is broken when it isn't.

What are you making (out of curiosity)?

I will be posting videos in the 3D modeling thread once it's done.

While doing this, did you perchance come across this problem?
If so, help?