Better sword attack animation?

Author Topic: Better sword attack animation?  (Read 1140 times)

Brick plant animations seem to be the only way here.

No. This is Blockland not "Hyper-realistic LEGO building game with modern movements and graphics!" Badspot wanted to keep the animations blocky like they should be.
They aren't blocky at all.

I think a mixed slash pattern would be better.  You hold down the mouse and it slashes from different angles.

I dont know about you, but my lego figures don't have floating hands or legs. Why would it not make sense to have a custom animation?
I think a mixed slash pattern would be better.  You hold down the mouse and it slashes from different angles.
Bushido's t+t 2.1  machete does that I think.

Broom animation with brick animations.

Broom animation with brick animations.
protip: broom animation is same as brick rotation animation
Code: [Select]
function pushBroomImage::onFire(%this, %obj, %slot)
{
//messageAll( 'MsgClient', 'pushBroom prefired!!!');
Parent::onFire(%this, %obj, %slot);
%obj.playthread(2, rotCW);
}

This community needs more animators.


A diagonal slash would require a custom animation to the addon, or a fix to the playermodel itself.
Either way, it's going to be a bit of work...

No, you can do it with existing animations. Just use the fire animation at the same time as the brick movement animations.