Author Topic: T+T/H&K Weaponsets Don't Work Together.  (Read 1585 times)

I was going to host a fancy little H&K vs. T+T TDM, but once I got done with all the building and eventing, I found that the H&K set goes into the negatives with ammo, AKA infinite. I put a lot of hours into this TDM, so if anyone knows how this could be resolved, please let me know.

in the H&K topic it was already stated that there would be conflicting errors between the two weapon packs due to the support scripts involved with each separate weapon

so for now i guess there isnt that much that can be done about it, but they may be coming up with a work around!!1

I really hope they do. I guess for now I'll do just an H&K TDM. Hopefully they get that fix out soon.   :panda:

hey no need to sad panda

H&K is p cool on its own!
especially with the dragon feng

Has nothing to do with TT conflicting with HK.
The only conflicting error is with magnum ammo, which is probably fixed by now.
Go into your RTB server prefs and turn off dry firing for HK.

But trust me, HK and T+T aren't going to go so well together.

The damage varies too much between them, H&K is far superior as well.

T+T uses the outdated version of coding than H&K uses.

I don't think you guys read, I was doing H&K vs. T+T, not the two together. I can lowere the damage on H&K if need be by setting it to Softcore. Doesn't matter at this point though. I stuck with just doing H&K.  :3

EDIT: Crap. Shouldn't have bumped it. Sorry. :L