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| Starbound Megathread - Version 1.3.2 |
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| Cybertails1998:
well where do I get bombs I haven't found a single bomb in my playthrough |
| Fastlex:
--- Quote --- * Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor. You can build a refinery in later tiers to turn ores of all kinds into pixels. * Make the refinery appear earlier in the game * Tweaked wording of starter quests to encourage exploring of more planets. * Added hunting knife weapon that also makes monsters drop meat * Pixel loss on death reduced to 20% for testing, might change further * Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels. * Tweaked the UFO boss to make him smash blocks. * Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit) * Tons of bug fixes This is just what I've done so far this morning, I'll add to this list as more is added for tonights update. --- End quote --- --- Quote ---Bartwe is working on the windows XP issues, not sure yet if it'll be done by tonight but fingers crossed. --- End quote --- http://www.reddit.com/r/starbound/comments/1s620n/some_of_the_changes_coming_tonight/ |
| Khorde:
i don't get why they would make so many changes. would they have not noticed the problems through testing? or are you trying to say that testing was minimal, and they were excited to get it out there. my opinion on this game: Great soundtrack. Varies with area and situation, I love it. Character variation and roles. Excellent and deep. Friendly NPCS: the guards hate your guts if you have your weapons drawn, the shop keepers sell crappy items. Spelunking: yields little to no fruits. you're better off mining surface stuff than digging at compact cobblestone for hours. <<<not to mention the myriad of enemies that deal 20 dmg per hit and the endless pits that deal even more>>> Combat: very solid. the hitboxes on the weapons vary with type and the way the weapon is drawn is also varied. Movement: solid as heck, except for two quips: You can get stuck in blocks when placing (why) and traversing the wooden platforms without falling through all of them is very difficult to get a foothold onto. armor: it's broken right now. I should have 30 defense but the game says 10. why? as far as development and funding, i feel like they should've had more content to show forth for almost 2 years development (and 2.3 millions dollars, mind you). The game feels like it would have had more when I was reaching the "end game". Right now we only have one boss and like 6 different enemy types (charge, body slam, rock blast, lightning, fire, bubbles proly more idk) this experience was an okay one. I mean the space travel animation blew my balls off, and so did the first "rebels" I saw. But once I realized that there wasn't more to show, I felt disappointed. hopefully they stop holding back on us and release all the stuff they've teased in the past. |
| BlueCacti:
does anyone wanna buy me this game pleeeeease if you don't have me as a friend: http://steamcommunity.com/profiles/76561198026799466 |
| Tayasaurus:
--- Quote from: Khorde on December 05, 2013, 12:26:29 PM ---i don't get why they would make so many changes. would they have not noticed the problems through testing? or are you trying to say that testing was minimal, and they were excited to get it out there. my opinion on this game: Great soundtrack. Varies with area and situation, I love it. Character variation and roles. Excellent and deep. Friendly NPCS: the guards hate your guts if you have your weapons drawn, the shop keepers sell crappy items. Spelunking: yields little to no fruits. you're better off mining surface stuff than digging at compact cobblestone for hours. <<<not to mention the myriad of enemies that deal 20 dmg per hit and the endless pits that deal even more>>> Combat: very solid. the hitboxes on the weapons vary with type and the way the weapon is drawn is also varied. Movement: solid as heck, except for two quips: You can get stuck in blocks when placing (why) and traversing the wooden platforms without falling through all of them is very difficult to get a foothold onto. armor: it's broken right now. I should have 30 defense but the game says 10. why? as far as development and funding, i feel like they should've had more content to show forth for almost 2 years development (and 2.3 millions dollars, mind you). The game feels like it would have had more when I was reaching the "end game". Right now we only have one boss and like 6 different enemy types (charge, body slam, rock blast, lightning, fire, bubbles proly more idk) this experience was an okay one. I mean the space travel animation blew my balls off, and so did the first "rebels" I saw. But once I realized that there wasn't more to show, I felt disappointed. hopefully they stop holding back on us and release all the stuff they've teased in the past. --- End quote --- Soundtrack at full is overpowering at times in my opinion I love my character so I agree I love the guards attitudes and I wish merchants did sell items that didn't suck. Mine only sells food. In my opinion the harder to acquire fruit from spelunking the better the feeling when you DO find something. It was an amazing feeling finding my first tech chip. In regards to the combat i do feel its a little stiff. Kind of like how it is in Rogue Legacy. I'm just not one for that feeling. |
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