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| Starbound Megathread - Version 1.3.2 |
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| Niff:
--- Quote from: Chrono on February 26, 2014, 03:21:07 PM ---By getting good. Trying. Trying and trying again. Not trying to succeed. Caring about failing or succeeding means you don't learn. What you need to try is to learn. --- End quote --- I was joking but ok |
| Katadeus:
--- Quote from: HellHound on February 27, 2014, 10:08:32 PM --- I have a sneaking suspicion you're not playing the notes right. What's the key signature? --- End quote --- bass means fish dummy Anyhow, trying to figure out exactly how I'm going to make it nice. I currently have 8 guard spawners, 16 apex spawners, and 1 tool merchant spawner, so I'm saving those until I get everything set up for them. I'm going to probably end up having living quarters for all of them |
| Chrono:
How do you get NPCs to even stay? |
| Katadeus:
--- Quote from: Chrono on February 28, 2014, 01:46:26 AM ---How do you get NPCs to even stay? --- End quote --- It's underground I doubt that they'll get out. I'll close off the way down, and I can make a combination lock door at the top if I really need to. |
| Chrono:
--- Quote from: Katadeus on February 28, 2014, 02:48:10 AM ---It's underground I doubt that they'll get out. I'll close off the way down, and I can make a combination lock door at the top if I really need to. --- End quote --- I've walled in NPCs any way I could imagine. It's never stopped them from suddenly not existing, except the one in my Floran's ship. |
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