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Starbound Megathread - Version 1.3.2
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Niff:

--- Quote from: Chrono on February 26, 2014, 03:21:07 PM ---By getting good. Trying. Trying and trying again. Not trying to succeed. Caring about failing or succeeding means you don't learn.

What you need to try is to learn.

--- End quote ---
I was joking but ok
Katadeus:

--- Quote from: HellHound on February 27, 2014, 10:08:32 PM ---
I have a sneaking suspicion you're not playing the notes right. What's the key signature?

--- End quote ---
bass means fish dummy
Anyhow, trying to figure out exactly how I'm going to make it nice. I currently have 8 guard spawners, 16 apex spawners, and 1 tool merchant spawner, so I'm saving those until I get everything set up for them. I'm going to probably end up having living quarters for all of them
Chrono:
How do you get NPCs to even stay?
Katadeus:

--- Quote from: Chrono on February 28, 2014, 01:46:26 AM ---How do you get NPCs to even stay?

--- End quote ---
It's underground
I doubt that they'll get out.
I'll close off the way down, and I can make a combination lock door at the top if I really need to.
Chrono:

--- Quote from: Katadeus on February 28, 2014, 02:48:10 AM ---It's underground
I doubt that they'll get out.
I'll close off the way down, and I can make a combination lock door at the top if I really need to.

--- End quote ---
I've walled in NPCs any way I could imagine. It's never stopped them from suddenly not existing, except the one in my Floran's ship.
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