| Blockland Forums > Suggestions & Requests |
| Bowling balls and bowling pins. |
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| WALDO:
It would be really cool if someone could make a bowling bowl as an inventory item that could actually work. Here is how I think it should work. When you have the ball in your hand and you hold down left click, you should see a regular bowling throwing motion, this could either use default animations or a custom animation. If you throw it too soon, it will slam to the ground rather than sliding. If you throw it too late, the bowling ball will go really slow. But if you time it just right then it will go fast. Maybe if you throw it only a little late, you can get a medium speed out of the ball. There should also be different modes of the ball that you can toggle using right click and the client gets notified of what mode it is by displaying text using the command of bottom text. The three modes that you can toggle should be left curve ball, straight ball, and right curve ball. The speed of how much it curves in a direction should be calculated by how fast the ball is going. The projectile of the ball should look exactly like the item you hold in your hand. When you throw the ball, the bowling ball you have in your inventory should be gotten rid of and a projectile should be created next to your blockhead's hand so it would seem like you are throwing the ball. The projectile should have strong gravity since bowling balls weigh so much. The projectile should keep it's speed at the same rate until the ball is destroyed. It should be 5 or 10 seconds until the ball is gone automatically by the decay rate. There should be different colors for the bowling ball, so players can have a nice selection of colors to choose from. The bowling pins should be easier to make. Just make it a 1x1x(the height for the pin should be 3, 4, or 5) brick that is a white pin with a red stripe on it. You could also make it that the paintcan can change the stripe color to the color you selected to paint the pins. Pretty much how the bowling ball is going to smash the pins is by using the fakekill brick event before the bowling ball hits the pins. So make sure that the bowling pins can easily be knocked over when fake killed aswell. What do you think guys? Is this possible to make in Blockland? Have any thoughts or ideas to add? Make sure to post below guys! :) |
| Demian:
I'm up for modeling and doing the pin brick. Edit: A vehicle would work better for the ball. Anyone know if you can modify the torque of a vehicle with a script? Adding velocity shouldn't be a problem. Edit2: Port says: setVelocity and setAngularVelocity. Two models coming up in a jiffy. OP has a nice idea but the usual two meter method is easier to create and use. Meter graphics coming up! |
| WALDO:
--- Quote from: Demian on February 19, 2013, 02:09:08 PM ---Edit: A vehicle would work better for the ball. Anyone know if you can modify the torque of a vehicle with a script? Adding velocity shouldn't be a problem. --- End quote --- How would a vehicle be better for the bowling ball? How can you hold a vehicle in your hand or spawn a vehicle once you release the ball from your hands? Also wouldn't a server go slow with a lot of vehicles while if you make a lot of projectiles, it doesn't go as slow right? Just wondering about those questions. :) |
| Demian:
--- Quote from: WALDO on February 19, 2013, 02:45:31 PM ---How would a vehicle be better for the bowling ball? How can you hold a vehicle in your hand or spawn a vehicle once you release the ball from your hands? Also wouldn't a server go slow with a lot of vehicles while if you make a lot of projectiles, it doesn't go as slow right? Just wondering about those questions. :) --- End quote --- You hold an item in your hand and once you click it a power meter comes up, click again and a torque meter comes up, after the last click the image is unmounted from your hand and a vehicle is spawned from your hand with the velocity and torque you specified with the meters. The vehicles would need be automatically destroyed after 10 seconds for example. If you used projectiles you could only knock over one pin at a time since projectiles can't have collision boxes. After further thinking I can't actually think of a way to determine which pins you hit. If the pins are bricks the vehicle would bounce off the first pin it hit. If you fake kill the pins practically every throw would be a strike besides how would you determine which pins you hit if the bricks are already fake killed? |
| WALDO:
--- Quote from: Demian on February 19, 2013, 03:05:28 PM ---You hold an item in your hand and once you click it a power meter comes up, click again and a torque meter comes up --- End quote --- Will those use built-in GUIs or custom GUIs? --- Quote from: Demian on February 19, 2013, 03:05:28 PM ---After further thinking I can't actually think of a way to determine which pins you hit. If the pins are bricks the vehicle would bounce off the first pin it hit. If you fake kill the pins practically every throw would be a strike besides how would you determine which pins you hit if the bricks are already fake killed? --- End quote --- Would there be any way to make the vehicle not bounce and just continue at the same speed if the pins aren't fake killed? While if the pins are fake killed, does raycasting not work on them anymore? |
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