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Bowling balls and bowling pins.

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Cuddles le Bear:

You can do this with OnProjectileHit, NamedBrick, FakeBrickKill, but events would make it look bad

WALDO:

Ok what about 1 brick before the bowling pin and it's a floor brick, has an onVehicleTouch event that triggers the fakekill to the pin next to it. That way there is no problem to it and you can keep count on what pins are knocked down by the same onVehicleTouch event. But the real problem is, did anyone fix the onVehicleTouch events yet? I think they got crapped-on or something because they have a lot of bugs to them.

Demian:


--- Quote from: WALDO on February 19, 2013, 03:43:48 PM ---Will those use built-in GUIs or custom GUIs?

--- End quote ---
I don't think you can have any custom bitmaps as GUIs without a client sided add-on. Shame.


--- Quote from: WALDO on February 19, 2013, 03:43:48 PM ---Would there be any way to make the vehicle not bounce and just continue at the same speed if the pins aren't fake killed?

--- End quote ---
No.


--- Quote from: Cuddles le Bear on February 19, 2013, 03:47:20 PM ---You can do this with OnProjectileHit, NamedBrick, FakeBrickKill, but events would make it look bad

--- End quote ---
Only if you make the vehicle constantly fire projectiles forward which is just stupid.


--- Quote from: WALDO on February 19, 2013, 04:22:45 PM ---Ok what about 1 brick before the bowling pin and it's a floor brick, has an onVehicleTouch event that triggers the fakekill to the pin next to it.

--- End quote ---
Clever, that would work if the event wasn't broken.

Zeblote:


--- Quote from: Demian on February 19, 2013, 04:55:42 PM ---Clever, that would work if the event wasn't broken.

--- End quote ---
Create a trigger around the pin and package onEnterTrigger to fakekill it.

hodototman:


--- Quote from: Zeblote on February 19, 2013, 04:59:08 PM ---Create a trigger around the pin and package onEnterTrigger to fakekill it.

--- End quote ---

this guy

THIS GUY RIGHT HERE

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