| Off Topic > Games |
| "FPS Absurdity" and the reason why genres based on presentation need to go. |
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| fred da kiko:
--- Quote from: Shell on February 21, 2013, 04:47:31 AM ---in order for an fps to be an fps, you have to be able to shoot things until they stop moving afaik, there haven't been any non-until they stop moving fps games --- End quote --- No it doesn't, it just has to involve first person and projectile firing. |
| Chrono:
--- Quote from: Shell on February 21, 2013, 04:47:31 AM ---in order for an fps to be an fps, you have to be able to shoot things until they stop moving afaik, there haven't been any non-until they stop moving fps games --- End quote --- --- Quote from: Chrono on February 21, 2013, 12:50:38 AM ---You shoot portals and gravity wells until GLaDOS stops moving, from the first person perspective. --- End quote --- |
| Shell:
--- Quote from: fred da kiko on February 21, 2013, 12:16:14 PM ---No it doesn't, it just has to involve first person and projectile firing. --- End quote --- this is very clearly not going to progress further considering how redundant we're being --- Quote from: Chrono on February 21, 2013, 12:27:02 PM ---You shoot portals and gravity wells until robobitch stops moving, from the first person perspective --- End quote --- except that's not what the whole game is centered about the game is about solving a plethora of puzzles in first person with your gravity portal well thingy gun. the main focus of the game is to complete the puzzles. once again, a game is categorized into a genre based on what the game is centered on and what the largest part of the game is about in order for portal to be an fps, the portal gun would have to fire portals that somehow damage things such as GLaDOS or the turrets. or just give chell a pistol or something |
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