| Blockland Forums > Suggestions & Requests |
| Alternative building control scheme |
| << < (2/3) > >> |
| Zeblote:
--- Quote from: Wesley Williams on February 21, 2013, 11:00:50 AM ---I was thinking that a cool building system to implement would be one where you float above the build, and a ghost brick appears where your mouse is, which then is placed on click. --- End quote --- This would require to run extremely inefficient maths stuff all the time or to have a client- and a server-sided part. |
| Electrk:
Just so you know, Z is up and down in 3D, not Y. Seems like a cool idea though. |
| darkhog:
I was always taught that Z is depth, not height. And so it is in most sane 3D modelling software and game engines. The only engine/graphic software I've seen so far that uses Z as height is Blender and its Blender Game Engine. Maybe Torque does it too, I don't know never used it. |
| Wesley Williams:
Yeah, I'm pretty sure Z is almost always used to reference the vertical plane in games. X and Y are for the horizontally based plane. |
| MARBLE MAN:
This could be made client sided |
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