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| Glass Trench Wars [Classic - 4Days only!] |
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| Zeblote:
--- Quote from: Operator¹ on February 22, 2013, 03:19:18 PM ---Looks like BF3 weapons are worse than they were on the surface. --- End quote --- A huge pile of packages doing nothing shouldn't create any lag |
| Operator¹:
--- Quote from: Zeblote on February 22, 2013, 03:19:48 PM ---A huge pile of packages doing nothing shouldn't create any lag --- End quote --- I looked at the file and it seems to do that a lot, and there are many instances of zig-zagging. |
| Ipquarx:
--- Quote from: Zeblote on February 22, 2013, 03:19:48 PM ---A huge pile of packages doing nothing shouldn't create any lag --- End quote --- Imagine a server. Filled with at least 50 weapons each with their own package for the light AND trigger commands. Now, imagine that server with 50 people, each firing at a rate of a simple 10 bullets per minute, and each using the light key to reload around once a minute. That's over 458 function calls per second. Raise that bullet rate to 30 bullets per minute, and you have to raise the reload rate to around 3 times per minute. That's 1,375 functions calls per second. And when there's a large battle going on, that can raise upwards of 2300 function calls per second. For torque, that's a damn lot to handle. |
| -Jetz-:
--- Quote from: Ipquarx on February 22, 2013, 02:20:11 PM ---Aha, It's the weapons. --- End quote --- Yeah, that might be a good indication. It doesn't look like anything is being deliberately spammed, though. Possible that with all the calls to onTrigger you'd get hosting a 40 person deathmatch, that unbelievably stuffty mess of packages is causing some minor impact that builds up. |
| Zeblote:
--- Quote from: Ipquarx on February 22, 2013, 03:29:50 PM --- --- End quote --- And when you place a dirt on a 64x brick that's almost 30000 iterations of one function at once, lagging a full server for about 1 second. |
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