Blockland Forums > Suggestions & Requests
Why not Blockland for X-box 360?
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Zacks:

--- Quote from: beachbum111111 on February 23, 2013, 09:52:04 PM ---That's not a big achievement. Without shadows and shaders blockland is kinda bare unless the Wii U version had interiors and terrains (Which would never happen). And 10k bricks isn't even enough for Beta City. And also emitters+lights+events would slow it down

--- End quote ---
Though it could happen having a optimized blockland port to the wii u with shadows and shaders could be a exclusive to it and blockland.
ShadowZero:

--- Quote from: beachbum111111 on February 23, 2013, 09:27:33 PM ---The 3DS isn't powerful enough to handle blockland period. And the wii U wouldn't be able to handle that many bricks

--- End quote ---
Who said it couldn't be optimized?


Many games are optimized, heck maybe even a version for both the Vita and The 3DS are possible.
Regardless of their specs shaders or not, Blockland is still a good game without shaders.
Thé Lord Tony:

--- Quote from: beachbum111111 on February 23, 2013, 09:50:28 PM ---Yes. But blockland isn't uncharted

--- End quote ---

Uncharted takes more to run than blockland bro.
beachbum111111:

--- Quote from: ShadowZero on February 24, 2013, 04:09:39 AM ---Who said it couldn't be optimized?


Many games are optimized, heck maybe even a version for both the Vita and The 3DS are possible.
Regardless of their specs shaders or not, Blockland is still a good game without shaders.

--- End quote ---

Except the 3ds would need about 4 times the RAM to play blockland on minimum, let alone with any bricks, emitters, lights, or bots


--- Quote from: Zacks on February 23, 2013, 10:51:31 PM ---Though it could happen having a optimized blockland port to the wii u with shadows and shaders could be a exclusive to it and blockland.

--- End quote ---

You would barely be able to have 10K bricks without butchering the textures and emmiters
ShadowZero:

--- Quote from: beachbum111111 on February 24, 2013, 02:22:16 PM ---Except the 3ds would need about 4 times the RAM to play blockland on minimum, let alone with any bricks, emitters, lights, or bots

You would barely be able to have 10K bricks without butchering the textures and emmiters

--- End quote ---
Like I said before, Blockland even without shaders would be fine, and how are you saying that its possible for a game like Crysis 2 to run on a console when a game like Blockland can't?

Your forgeting consoles run things differently than a computer in some occasions.
In a way it may also be possible to run things even smoother than on PC in such ways.

Blockland ran on my old Anthlon XP with 1GB and an old ATi Card at Max settings but no shaders.
And I never lagged one bit back then.

We have newer hardware now that outperforms the past.Its like if your saying something small can't be powerful.

Its 2013 and there is probably a cellphone somewhere in this world that can run Blockland shaderless at low settings with little lag.
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