Author Topic: Chrisbot6's Renderman Mod - v3 Prototype (ALL FIXED)  (Read 17164 times)

You should make it so that he sends messages to the client he is chasing, or the chatbox, rather then
the console.

You should make it so that he sends messages to the client he is chasing, or the chatbox, rather then
the console.

You could make him randomly toggle any toggleable objects nearby (Doors,skulls, etc)

A skull that starts chattering his teech would be a sight he it close. Or a door that starts flailing...

You should also add a CI to the player death... too many people claim to have died by him and im unconvinced. The "taken" sound sometimes won't play when there are alot of other noises so a CI icon would confirm a kill.

I'll Beta test for ya :)

OMG DO NOT FOR THE LOVE OF GOD USE "lovingstuff.wav " ANYMORE WHEN HE GETS YOU!

So f*cking aknoying.


I'll Beta test for ya :)

OMG DO NOT FOR THE LOVE OF GOD USE "lovingstuff.wav " ANYMORE WHEN HE GETS YOU!

So f*cking aknoying.
you seem angry sir

If you test the prototype you'll notice that the lovingstuff.wav sound has been replaced and now fades out if you look away.
« Last Edit: February 28, 2013, 11:49:25 AM by chrisbot6 »

The v3 bug I experienced before is back. I even restarted the server and after 5 minutes of him teleporting around massacring everyone he stopped appearing altogether, even with BOTH Render Agro and Appearance set at Nightmare.
I have no idea what causes this at all.

Is anyone else getting this bug?

I have no idea what causes this at all.

Is anyone else getting this bug?
I could try to give you a console log if you need one.

Ok after playing for a while I noticed something peculiar.
I was standing on a 16x16x8 house when render froze me, I was building so I stood still and waited for him to leave. However he never left and stayed there until I Self Deleted. I dont know if this is a bug or was intentional.

More Ideas.
A Renderman Detector Dish. Its a stationary Renderman detector brick that does the same things as the normal handheld, but with a much larger detection range.
A Glitch Emitter brick. For map makers who want a haunted building, or this could be an even that toggles if a brick is glitched.
Renderman should leave false trails. By leaving his essence on a brick, it will emit glitch energy and throw off anyone carrying a detector nearby. Good for paranoid people. (Evil)
A Glitch remover. Self explanatory, of a brick is glitched, this fixes it.
A Renderman Prediction Device. Predicts when render will appear next. (May or may not be accurate when there are many glitched bricks nearby.)

Ok onto the actual render suggestions.
Taunting. This can happen many many ways.
-He appears and just stares at you, like in older versions of the mod. But will disappear if approached or stared at directly.
-Noise taunt. He will make the same laughing noise he does when he stares at you to kill. This would make the more paranoid people freak out beyond belief.
-Charge and gone. Like in V3 beta 1, he will do the rapid teleport at you but once he is close he will disappear. No harm to the player, but he tends to appear directly in the player line of sight and he isn't phased by objects.
-No escaping. I see this too often. Players hop in a vehicle (Normally helicopter) and run away. Being the new render script requires you to look at him long enough for you to die, this make it easy for players to run away. Simple fix. If you are in a vehicle and he decides to attack someone he will attack you, by destroying the vehicle he is looking at.(I think he should destroy vehicles he sees anyway, just for a slap in the face effect if people are trying to escape as he arrives.)

I know thats alot of requests, and I have many more, but those can wait till the mod further developes.

Looking forward to the future of Renderman.

More Ideas.
A Renderman Detector Dish. Its a stationary Renderman detector brick that does the same things as the normal handheld, but with a much larger detection range. Read my mind. (1x1f not dish)
A Glitch Emitter brick. For map makers who want a haunted building, or this could be an even that toggles if a brick is glitched. due to how the detector now works this isn't a good idea
Renderman should leave false trails. By leaving his essence on a brick, it will emit glitch energy and throw off anyone carrying a detector nearby. Good for paranoid people. (Evil) see above
A Glitch remover. Self explanatory, of a brick is glitched, this fixes it. see thurther above
A Renderman Prediction Device. Predicts when render will appear next. (May or may not be accurate when there are many glitched bricks nearby.) Predict the getRandom function. Ok. Even if I could do this, what would the output be? Coordinates? "Over there"? "Turn right at the pine tree"?

Ok onto the actual render suggestions.
Taunting. This can happen many many ways.
-He appears and just stares at you, like in older versions of the mod. But will disappear if approached or stared at directly. Okay, I can do this one.
-Noise taunt. He will make the same laughing noise he does when he stares at you to kill. This would make the more paranoid people freak out beyond belief. This is possible.
-Charge and gone. Like in V3 beta 1, he will do the rapid teleport at you but once he is close he will disappear. No harm to the player, but he tends to appear directly in the player line of sight and he isn't phased by objects. This was a glitch. The rendermen are never meant to move when you can see them.
-No escaping. I see this too often. Players hop in a vehicle (Normally helicopter) and run away.friends Being the new render script requires you to look at him long enough for you to die, this make it easy for players to run away. Simple fix. If you are in a vehicle and he decides to attack someone he will attack you, by destroying the vehicle he is looking at.(I think he should destroy vehicles he sees anyway, just for a slap in the face effect if people are trying to escape as he arrives.) This is a terrible idea and I've got proper vehicle handling planned later. If too many people are getting away right now you need to turn your agro up. "Demonic" is enough for the renderman to move faster than the player.

I know thats alot of requests, yeah I noticed that and I have many more, but those can wait till the mod further develops.
« Last Edit: February 28, 2013, 11:49:04 AM by chrisbot6 »

You gonna take another look of any of my requests? Will you will make these?

Prototype 3 changelog:
Code: [Select]
- Fixed some bugs, I forget which

- Re-Implamented different renderman types
- Added detector brick

This might be the last one for a while as it gets pretty complex after this and I also need more time to work on my other upcoming mod, Support_Trains.
« Last Edit: March 01, 2013, 11:18:20 AM by chrisbot6 »

I'm having a terrible bug with the latest prototype, and this bug never happened to me in the earlier versions. The rendermen spawn like usual, but they won't disappear, despawn, or move. Even when I change the environment to day, they still won't despawn. Also, even when I change it to day, the brick detector will still constantly beep and the booming noise will persistently play once started and won't stop unless I disable the mod through the preferences. I also disabled everything except the renderman mod itself and got the same results.

Im having the same problem with the renderman not despawning.

And that bug seems to have affected the detectors. When the glitched Rendermen are removed, the detectors still go haywire.

I seem to have broken the mod. Hold on.

EDIT: That IS odd. My private dev version works fine but when I try to pack it into the prototype the RTB side of things stops working.

DUBEDIT: I think I may have made some pref coding errors - my bad.
« Last Edit: March 02, 2013, 03:57:59 AM by chrisbot6 »