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| Diagnal Bricks |
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| Zeblote:
--- Quote from: SpreadsPlague on February 22, 2013, 11:46:08 PM ---You also can't magically change the game's source code. --- End quote --- Yes you can http://forum.blockland.us/index.php?topic=213238.msg6026557#msg6026557 |
| Awdax:
What about this? Say you want a diagonal brick that is 3 bricks long: [] [] [] Couldn't you have a "3x3" brick, where the only visible pieces are the three studs above, and the collision in the .blb is set up so only those three studs have collision? |
| Zeblote:
--- Quote from: Awdax on February 23, 2013, 04:02:15 AM ---What about this? Say you want a diagonal brick that is 3 bricks long: [] [] [] Couldn't you have a "3x3" brick, where the only visible pieces are the three studs above, and the collision in the .blb is set up so only those three studs have collision? --- End quote --- Yes |
| Awdax:
Should have mentioned that it could use a .dts model (like ramps) to look like a 1x3 brick at a 45-degree angle, instead of three disconnected 1x1s. But regardless, it could work, but would take a lot of effort for different sized bricks. |
| Zeblote:
--- Quote from: Awdax on February 23, 2013, 04:06:21 AM ---Should have mentioned that it could use a .dts model (like ramps) to look like a 1x3 brick at a 45-degree angle, instead of three disconnected 1x1s. But regardless, it could work, but would take a lot of effort for different sized bricks. --- End quote --- Nonono DTS is only used for collision The brick is done in the blb file |
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