Blockland Forums > Suggestions & Requests
Diagnal Bricks
Zeblote:
--- Quote from: SpreadsPlague on February 22, 2013, 11:46:08 PM ---You also can't magically change the game's source code.
--- End quote ---
Yes you can
http://forum.blockland.us/index.php?topic=213238.msg6026557#msg6026557
Awdax:
What about this?
Say you want a diagonal brick that is 3 bricks long:
[]
[]
[]
Couldn't you have a "3x3" brick, where the only visible pieces are the three studs above, and the collision in the .blb is set up so only those three studs have collision?
Zeblote:
--- Quote from: Awdax on February 23, 2013, 04:02:15 AM ---What about this?
Say you want a diagonal brick that is 3 bricks long:
[]
[]
[]
Couldn't you have a "3x3" brick, where the only visible pieces are the three studs above, and the collision in the .blb is set up so only those three studs have collision?
--- End quote ---
Yes
Awdax:
Should have mentioned that it could use a .dts model (like ramps) to look like a 1x3 brick at a 45-degree angle, instead of three disconnected 1x1s.
But regardless, it could work, but would take a lot of effort for different sized bricks.
Zeblote:
--- Quote from: Awdax on February 23, 2013, 04:06:21 AM ---Should have mentioned that it could use a .dts model (like ramps) to look like a 1x3 brick at a 45-degree angle, instead of three disconnected 1x1s.
But regardless, it could work, but would take a lot of effort for different sized bricks.
--- End quote ---
Nonono
DTS is only used for collision
The brick is done in the blb file