| Blockland Forums > General Discussion |
| Why don't we have movable bricks? |
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| Nonnel:
I'm pretty sure it can't work with this engine. This would be really interesting and useful to have, though. |
| RagnaTheBroedge:
it could theoretically work, it'd just be laggy as stuff like roblox's fully dynamic bricks not to mention the ass ton of work it'd be just to get them to stay in place |
| otto-san:
--- Quote from: RagnaTheBroedge on February 25, 2013, 09:13:21 PM ---it could theoretically work, it'd just be laggy as stuff like roblox's fully dynamic bricks not to mention the ass ton of work it'd be just to get them to stay in place --- End quote --- nah, you just would have a limit of a couple hundred and have predefined shapes and it'd be fine. the real tricky part is getting players to stay on it |
| Treynolds416:
--- Quote from: otto-san on February 25, 2013, 08:47:39 PM ---not really just gotta execute it properly --- End quote --- the way he's asking for, it might as well be --- Quote from: Altiris on February 25, 2013, 08:54:20 PM ---Now you're just stuffting words in my mouth, I never asked for a better engine in this topic, I only asked why the engine couldn't do this because you brought it up first, look in the OP, nowhere did I talk about the game engine and I didn't modify the OP either. I haven't talked/asked about changing the engine for months, most likely since the announcement of V21 (Feb 5 2012) and possibly earlier than that. This when I start getting mad, I NEVER complain about posts you make, just answer my question and leave. Thanks. --- End quote --- I gave you a very clear answer to your question. Also, I'm only counting topics that I made a mental note to wonder who had posted it. I didn't say you've been doing it recently, just that you've done it a lot |
| otto-san:
--- Quote from: Treynolds416 on February 25, 2013, 09:20:50 PM ---the way he's asking for, it might as well be --- End quote --- well considering he's basically talking about v0002 moving bricks, it's totally possible p sure it'd be failbinned though |
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