| Blockland Forums > Suggestions & Requests |
| fake kill + collision |
| (1/3) > >> |
| blobo:
all i want to say is... i think that if fake killed bricks had an option to be collideable there could be many more features, like: standing on pushable blocks. avalanches that can kill. ( with an "on player touch - player - kill" event ) traps for deathruns! LOADS MORE FEATURES! i am tired at the moment and cant think of many more, feel free to talk about ideas with this too if this is even possible, i would love to find out, because this would be a great feature to blockland. |
| Mushroom man:
Fake kill bricks are rendered by the client. So they behave differently for everyone on the server. So as much as I would like this I'm pretty sure it's not possible. |
| blobo:
well... that is a great disappointment. |
| blobo:
mushroom man. are you sure??? I'M pretty sure that the fake killed bricks are all the same for each player in the server. (i may be wrong but i DO believe that everyone sees the same for the fake killed brick) |
| The Corporation:
--- Quote from: blobo on February 26, 2013, 09:01:12 PM ---mushroom man. are you sure??? I'M pretty sure that the fake killed bricks are all the same for each player in the server. (i may be wrong but i DO believe that everyone sees the same for the fake killed brick) --- End quote --- He's right. Fakekilled bricks are clientsided, in fact there's an option to turn them off. If it were server-sided, the game wouldn't be able to handle it without lagging out or crashing. Imagine 256k bricks fakekilling in a matter of 30 seconds clientside. Bit much, eh? Now put that server-sided, and you've got yourself a melted HDD |
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