Blockland Forums > Suggestions & Requests
fake kill + collision
MARBLE MAN:
--- Quote from: The Corporation on February 26, 2013, 09:52:49 PM ---He's right.
Fakekilled bricks are clientsided, in fact there's an option to turn them off.
If it were server-sided, the game wouldn't be able to handle it without lagging out or crashing.
Imagine 256k bricks fakekilling in a matter of 30 seconds clientside.
Bit much, eh?
Now put that server-sided, and you've got yourself a melted HDD
--- End quote ---
Imagine if you checked for collision on each fake killed brick
Teneksi:
This 11 second video came from a 5 minute recording. http://www.youtube.com/watch?v=MJS3NQRgcy8
That is probably the kind of lag you could expect.
Of course, you probably don't want to knock over an entire build at once... but give everyone rocket launchers, and that's the kind of difference you'll start to see.
MARBLE MAN:
--- Quote from: Eksi on February 26, 2013, 11:02:32 PM ---This 11 second video came from a 5 minute recording. http://www.youtube.com/watch?v=MJS3NQRgcy8
That is probably the kind of lag you could expect.
Of course, you probably don't want to knock over an entire build at once... but give everyone rocket launchers, and that's the kind of difference you'll start to see.
--- End quote ---
heheh rampaging vehicles in the acm city
blobo:
but of coarse you wouldn't do that to 1000 bricks like in the video, you would think ahead and only have 1 - 15 blocks for the server.
( but if some noob joins and decides " gee, i feel like being a complete moron and spawning 10000's of blocks with fake kill + collision. " then your in some trouble. spam, to an entire new scale! )
The Corporation:
--- Quote from: blobo on February 27, 2013, 09:07:57 PM ---but of coarse you wouldn't do that to 1000 bricks like in the video, you would think ahead and only have 1 - 15 blocks for the server.
( but if some noob joins and decides " gee, i feel like being a complete moron and spawning 10000's of blocks with fake kill + collision. " then your in some trouble. spam, to an entire new scale! )
--- End quote ---
Note that fakekill w/ collision applies to almost every brick when it's turned on.
And last I checked, a couple of explosives, even one in the right area can cause a bit of a scatter.
That would probably result in a bit of undesired lag.