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how would a fallout server work?

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Buu:

i just need a few ideas, i made up a large amount of perks to work in a multiplayer game smoothly, i repurposed certain skills, and removed speech and outdoorsman, will be making a weapon set to work w/ v.a.t.s., basically i'm planning to make a fallout based rp, but, i need to know what would work better as a leveling up system, should it be pvp? should it be like a standard rp? or a rpg? i need opinions so this could appeal to more people

VincentTheGuy:

Big open landscape
Random loot
Areas where players can build with the use of caps
Loot
Npcs

Buu:


--- Quote from: VincentTheGuy on February 28, 2013, 12:44:26 AM ---Big open landscape shouldn't be too hard with terrain bricks
Random loot dropped by enemies or spawned in the enviroment?
Areas where players can build with the use of caps like apartments or farms, or both?
Loot dropped or spawned?
Npcs to barter w/ and give quests, guild wars style?

--- End quote ---


VincentTheGuy:

Random loot in chests
Both
Dropped from NPCs and spawned in abandoned buildings
Npcs to buy from, fight, and just to be there

Tonkka²:

Lets just say that a 1:1 build would require single player.

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