Blockland Forums > Suggestions & Requests
Accepting Requests [Locked]
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Perlin Noise:
Make a self developing add-on.
Provide it knowledge of TorqueScript and how to replicate and some random and just let it develop itself.
Gum:

--- Quote from: MARBLE MAN on March 10, 2013, 09:36:13 PM ---no

--- End quote ---
oh come on i just want a simple item and not a fully functioning lbp playing vita
MARBLE MAN:

--- Quote from: Gum on March 10, 2013, 10:25:21 PM ---oh come on i just want a simple item and not a fully functioning lbp playing vita

--- End quote ---
oh,
get someone to model it and I can make you a prop item


--- Quote from: Perlin Noise on March 10, 2013, 10:17:37 PM ---Make a self developing add-on.
Provide it knowledge of TorqueScript and how to replicate and some random and just let it develop itself.

--- End quote ---
i won't take requests from you.


--- Quote from: Mr.Noßody on March 10, 2013, 10:15:18 PM ---Oh yeah. Id also like an item: a one use item like the pill that-

• Saves your last playertype
• Swaps it for another
      -after a set amount of time-
• Gives you your old playertype back
A bootleg way to have an item give you a temporary effect.

If you could also add hooks for SFX to be played on effect start and stop to mark when the effect wears off.
Perhaps in addition to a colored azimuth.

If you need/want a custom model to test with I can provide some.
My intention is to create a pack of powerup items.

--- End quote ---
I can make this!
I will require:
1 pill item that can be recolored on 1 half (red on the bottom, i guess)
Sounds for changing

I will also add:
createPill("Name","PlayerArmorData","Timeout","R G B A");
for easy pill creation.
Mr.Noßody:

--- Quote from: MARBLE MAN on February 28, 2013, 07:36:38 PM ---SetRandomMusic Event Player > setRandomMusic, Player > stopMusic, Brick > setRandomMusic

--- End quote ---

Thank you again.
Im impressed. That was fast.
Mr.Noßody:

--- Quote from: Jerkface on March 04, 2013, 09:35:34 PM ---If you do an inventory system, a GUI would be extremely useful for it.  It would also need events to go along with it.  Events to add items to the inventory based on the slot or the specific item, remove items (again, slot or specific), empty inventory, yadda yadda.  The inventory would have to be separate from the "inventory" that's default.  (The playertype item slots are called an inventory by Badspot).

--- End quote ---

Oh, Id like to bring this idea up as it would be extremely useful for everyone.
An inventory system GUI would be great.

Picked up items go into a menu like the brick menu and you load your inventory up with the items you want like how selecting bricks works. Instead of having 10 slots for bricks, you'd have 5 for your items though. Like an 'in hand' selection.

Not sure how hard that would be to do, but if you could pull it off, it'd be legendary.
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