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| MARBLE MAN:
--- Quote from: Jaxx on March 14, 2013, 03:09:27 AM ---essentially, if you have a brick named test1, if you duplicated that brick and replaced it, the next brick name would be test2. if you did it again, it's test3. etc. only applies to numerical values, and maybe only at the end of the brick name. --- End quote --- that still might have conflicts... maybe you labled paddles; paddle1, paddle2, paddle3 and you duplicated them both games with paddles would have 2/3 of the other games' paddles... |
| Zeblote:
--- Quote from: MARBLE MAN on March 14, 2013, 12:10:12 PM ---that still might have conflicts... maybe you labled paddles; paddle1, paddle2, paddle3 and you duplicated them both games with paddles would have 2/3 of the other games' paddles... --- End quote --- What? How doe that make sense? |
| MARBLE MAN:
--- Quote from: Zeblote on March 14, 2013, 12:11:22 PM ---What? How doe that make sense? --- End quote --- Game1: paddle1 paddle2 - conflict paddle3 - conflict Game2: paddle2 - conflict paddle3 - conflict paddle4 |
| Zeblote:
--- Quote from: MARBLE MAN on March 14, 2013, 12:13:38 PM ---Game1: paddle1 paddle2 - conflict paddle3 - conflict Game2: paddle2 - conflict paddle3 - conflict paddle4 --- End quote --- Ohs Make it work like this then: Game1: paddle1 paddle2 paddle3 Game2: paddle1_2 paddle2_2 paddle3_2 Game3: paddle1_3 paddle2_3 paddle3_3 |
| MARBLE MAN:
--- Quote from: Zeblote on March 14, 2013, 12:14:54 PM ---Ohs Make it work like this then: --- End quote --- that is what I was suggesting pannel -> dup1_pannel because: paddle_1 -> paddle_2 paddle_2 -> paddle_3 or paddle1 -> paddle1__1 I just don't want it to interfere with other labeling |
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