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Accepting Requests [Locked]

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MARBLE MAN:


--- Quote from: Jaxx on March 14, 2013, 03:09:27 AM ---essentially, if you have a brick named test1, if you duplicated that brick and replaced it, the next brick name would be test2. if you did it again, it's test3. etc. only applies to numerical values, and maybe only at the end of the brick name.

--- End quote ---
that still might have conflicts...

maybe you labled paddles; paddle1, paddle2, paddle3
and you duplicated them
both games with paddles would have 2/3 of the other games' paddles...


Zeblote:


--- Quote from: MARBLE MAN on March 14, 2013, 12:10:12 PM ---that still might have conflicts...

maybe you labled paddles; paddle1, paddle2, paddle3
and you duplicated them
both games with paddles would have 2/3 of the other games' paddles...


--- End quote ---
What? How doe that make sense?

MARBLE MAN:


--- Quote from: Zeblote on March 14, 2013, 12:11:22 PM ---What? How doe that make sense?

--- End quote ---

Game1:
paddle1
paddle2 - conflict
paddle3 - conflict

Game2:
paddle2 - conflict
paddle3 - conflict
paddle4

Zeblote:


--- Quote from: MARBLE MAN on March 14, 2013, 12:13:38 PM ---Game1:
paddle1
paddle2 - conflict
paddle3 - conflict

Game2:
paddle2 - conflict
paddle3 - conflict
paddle4

--- End quote ---
Ohs
Make it work like this then:
Game1:
paddle1
paddle2
paddle3
Game2:
paddle1_2
paddle2_2
paddle3_2
Game3:
paddle1_3
paddle2_3
paddle3_3

MARBLE MAN:


--- Quote from: Zeblote on March 14, 2013, 12:14:54 PM ---Ohs
Make it work like this then:

--- End quote ---
that is what I was suggesting

pannel -> dup1_pannel

because:
paddle_1 -> paddle_2
paddle_2 -> paddle_3

or
paddle1 -> paddle1__1
I just don't want it to interfere with other labeling

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