| Blockland Forums > Suggestions & Requests |
| Accepting Requests [Locked] |
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| Mr.Noßody:
Okay, could you take the old bot events and take the SetAppearance and PlayAnimation events and isolate them to be a stand alone mod? |
| MARBLE MAN:
--- Quote from: Mr.Noßody on March 04, 2013, 06:53:56 PM ---Okay, could you take the old bot events and take the SetAppearance and PlayAnimation events and isolate them to be a stand alone mod? --- End quote --- Surething! done, download in op |
| MARBLE MAN:
--- Quote from: Zeblote on March 04, 2013, 06:29:20 PM ---No it doesn't What --- End quote --- I thought it did..? This: $Pref::Server::Info checked server doesn't send any of this. Might have to ask ephi to add this feature to RTB if you want it to be ok :P |
| ThinkInvisible:
Personal requests: A model that looks like the blockhead's hand to use in a projectile. (or just a projectile that looks like the blockhead's hand) Modular load system. Assemble a list of 'pieces' to be loaded - which will probably be duplications or something. Each piece has a rotation and a location. Load all of them as if normally loaded. EG: Load pieces [Wall 0 0 0 1, Wall 16 0 0 2, Floor 0 0 -1 0] At 0 0 1 0 Step 2 1 1 in Torquescript: $parts = "Wall,0,0,0,1;Wall,16,0,0,2;Floor,0,0,-1,0;"; loadPcs($parts, "0 0 1 0", "2 1 1"); translates to: Load the save 'Wall' at 0 0 0, with a 90* rotation. Load the save 'Wall' at 16 0 0, with a 180* rotation. Load the save 'Floor' at 0 0 -1, with no rotation. All of these saves will be moved one plate up. The coordinates to load the saves at will be multiplied by 2, 1, and 1... So the second wall will really load at 32 0 0. Other ideas: Killscene (think skyrim) - during a kill under strange circumstances, say in a TDM, zoom both clients in and add a vignette. Zipline Item |
| MARBLE MAN:
--- Quote from: ThinkInvisible on March 04, 2013, 07:47:31 PM ---Personal requests: A model that looks like the blockhead's hand to use in a projectile. (or just a projectile that looks like the blockhead's hand) Modular load system. Assemble a list of 'pieces' to be loaded - which will probably be duplications or something. Each piece has a rotation and a location. Load all of them as if normally loaded. EG: Load pieces [Wall 0 0 0 1, Wall 16 0 0 2, Floor 0 0 -1 0] At 0 0 1 0 Step 2 1 1 in Torquescript: $parts = "Wall,0,0,0,1;Wall,16,0,0,2;Floor,0,0,-1,0;"; loadPcs($parts, "0 0 1 0", "2 1 1"); translates to: Load the save 'Wall' at 0 0 0, with a 90* rotation. Load the save 'Wall' at 16 0 0, with a 180* rotation. Load the save 'Floor' at 0 0 -1, with no rotation. All of these saves will be moved one plate up. The coordinates to load the saves at will be multiplied by 2, 1, and 1... So the second wall will really load at 32 0 0. Other ideas: Killscene (think skyrim) - during a kill under strange circumstances, say in a TDM, zoom both clients in and add a vignette. Zipline Item --- End quote --- Sounds cool, might do some I'm making the hand projectile right now! done, posted in OP |
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