| Blockland Forums > Suggestions & Requests |
| Event system should be reworked. |
| << < (3/6) > >> |
| Kalphiter:
--- Quote from: darkhog on February 28, 2013, 11:21:45 PM ---WARNING: This idea would require changes to core game so no addon will do there. --- End quote --- This actually isn't true. |
| Greek2me:
Kalph is correct. If you look at my post up there, Truce actually made this. The problem is that it needs to be a part of the default game so that everybody has it. |
| darkhog:
Well, on my part I'd opt for node-based system like one Scratch or Stencyl has. But I know it'd be too difficult to implement, so I didn't suggest it in OP. But would like that, should it ever happen. |
| Port:
why not even something like this; a "minimal" scripting language trying to be as friendly to non-tech savvy people as viably possible --- Code: ---constant speed = 200 on brick.activate if not pending(brick.tick) brick.change = repeat(speed, change, brick) end end method change(brick) brick.color = random.choice(server.colors) end --- End code --- --- Code: ---on player.touch.start self.flash() client.centerprint("You were healed.") player.health = 100% player.overload_death = delay(5000, overload_death, player) end on player.touch.stop cancel(player.overload_death) end method overload_death(player) player.client.chat_message("You stood on the brick for too long.") player.kill() end --- End code --- |
| Treynolds416:
Don't think that'll work port. Most people have a psychological block against any form of text based code/language. Even if the language had the exact same words and processing flow as the current events system, the average person would think "oh I don't know how to code, I won't be using events" |
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