Blockland Forums > Suggestions & Requests

Event system should be reworked.

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Kalphiter:


--- Quote from: darkhog on February 28, 2013, 11:21:45 PM ---WARNING: This idea would require changes to core game so no addon will do there.

--- End quote ---
This actually isn't true.

Greek2me:

Kalph is correct. If you look at my post up there, Truce actually made this.

The problem is that it needs to be a part of the default game so that everybody has it.

darkhog:

Well, on my part I'd opt for node-based system like one Scratch or Stencyl has. But I know it'd be too difficult to implement, so I didn't suggest it in OP. But would like that, should it ever happen.

Port:

why not even something like this; a "minimal" scripting language trying to be as friendly to non-tech savvy people as viably possible


--- Code: ---constant speed = 200
 
on brick.activate
if not pending(brick.tick)
brick.change = repeat(speed, change, brick)
end
end
 
method change(brick)
brick.color = random.choice(server.colors)
end

--- End code ---


--- Code: ---on player.touch.start
    self.flash()
    client.centerprint("You were healed.")
 
    player.health = 100%
    player.overload_death = delay(5000, overload_death, player)
end
 
on player.touch.stop
    cancel(player.overload_death)
end
 
method overload_death(player)
    player.client.chat_message("You stood on the brick for too long.")
    player.kill()
end

--- End code ---


Treynolds416:

Don't think that'll work port. Most people have a psychological block against any form of text based code/language. Even if the language had the exact same words and processing flow as the current events system, the average person would think "oh I don't know how to code, I won't be using events"

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