Blockland Forums > Suggestions & Requests
Event system should be reworked.
Kalphiter:
--- Quote from: darkhog on February 28, 2013, 11:21:45 PM ---WARNING: This idea would require changes to core game so no addon will do there.
--- End quote ---
This actually isn't true.
Greek2me:
Kalph is correct. If you look at my post up there, Truce actually made this.
The problem is that it needs to be a part of the default game so that everybody has it.
darkhog:
Well, on my part I'd opt for node-based system like one Scratch or Stencyl has. But I know it'd be too difficult to implement, so I didn't suggest it in OP. But would like that, should it ever happen.
Port:
why not even something like this; a "minimal" scripting language trying to be as friendly to non-tech savvy people as viably possible
--- Code: ---constant speed = 200
on brick.activate
if not pending(brick.tick)
brick.change = repeat(speed, change, brick)
end
end
method change(brick)
brick.color = random.choice(server.colors)
end
--- End code ---
--- Code: ---on player.touch.start
self.flash()
client.centerprint("You were healed.")
player.health = 100%
player.overload_death = delay(5000, overload_death, player)
end
on player.touch.stop
cancel(player.overload_death)
end
method overload_death(player)
player.client.chat_message("You stood on the brick for too long.")
player.kill()
end
--- End code ---
Treynolds416:
Don't think that'll work port. Most people have a psychological block against any form of text based code/language. Even if the language had the exact same words and processing flow as the current events system, the average person would think "oh I don't know how to code, I won't be using events"