Blockland Forums > General Discussion
Torque has 2 types of shader engines?
DYLANzzz:
--- Quote from: Maxx_ on March 03, 2013, 02:02:16 AM ---Downloaded adblock and used it, did absolutely nothing to the images.
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He said you have to configure a filter to block certain images. So Im guessing you can right mouse click the images then do an adblock filter on them.
Kniaz:
Right mouse click,
Cybersix:
--- Quote from: Aware on March 03, 2013, 01:39:35 AM ---WAHT THEAFA
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--- Quote from: Maxx_ on March 03, 2013, 01:40:34 AM ---What the forget?
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--- Quote from: DYLANzzz on March 03, 2013, 01:42:56 AM ---Wow, way to ruin my day
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Classic Blockland Forums overreactions
Jay the Cartoonist:
Oh man that poor girl.. (even though she was clearly drunk and passed out or something)
But who would stuff on someone's head that's terrible lol
Yay glass is banned
Marcem:
--- Quote from: Jay the Cartoonist on March 03, 2013, 01:24:54 AM ---I've heard people say it has something to with the fact that they're client-created objects? Like.. that's why the old interiors and maps and such were shaded and had shadows while our bricks were not.
IDK, I don't know anything about any of this, that's just how I interpret what I've heard some people say about it.
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It's not that, interiors used a different form of shading than everything. Torque knew they weren't going anywhere, so it would make baked shadows that took a while to render, but looked nice (for the time). Looks like MBG uses the old shadowing system Blockland did back in beta 0002.